Originally Posted by ldo58
Originally Posted by DYNIA
Originally Posted by Staunton
After reading the thread I absolutely want different visuals for different kinds of missing attacks. I guess it'd make fights feel much more vivid and misses less boring/annoying.


this dosent change fact AC = dodge chance if you get hit you get 100% damage and crit one shoot you cause there is no defence expect resistance that lower dmg you take
If that were true, you wouldn't need to roll for damage. The sword would always hit for 8 HP. That's the 100% damage. The 1 to 7 damage you can get is therefore an imperfect blow.

enemy hit you, roll for 10 damage you get hit for 10 damage, if armor reduction would work it would be something like this

gs +3 with str 20, - 15-30 damage enemy roll for 25 damage you have 20 ac so you take only 5 damage, idk how much simpler i can tell you how armor works

25 damage from enemy - 20 your ac = 5 damage taken finally

armor reduce damage you take not give more dodge chance, dodge chance is dor dex characters not str with plate

now with 20 ac you have like 50-60 chance to dodge with 0 damage reduce if you have no resistance, with 20 ac when enemy crit you you just die, you cant even defend yourself and that is complitly nonsense cause monk with robe have more ac than warrior in plate armor

Last edited by DYNIA; 20/10/23 02:32 PM.