I really think you need to add an option to pause the game/enter turn based mode when a trap is detected upon a successful perception check. So many times my character has detected a trap mid-stride and walked into it anyway, without giving me the chance to disarm it! This is getting very annoying, it kinda feels like what is the point of of checking for traps if you can only see them when they are right in front of you and there is no way to stop your character from walking right into it?>