Originally Posted by Rahaya
Originally Posted by Zentu
For me it is hassle of needing to pause. If I get distracted the game could keep running while I am looking away.
You do realize the only game type this applies to is pure turn based, even though you said full real time was fine, correct?
Depends on the game type. For a CRPG solo play with party dynamics I feel like (personal opinion) that turn base is better. I love hearing people refer to the fact RTwP was used in the earlier games. When those games launched a LOT of us begged for a turn based option instead.

The idea of RTwP is not in itself bad, it is just a lot of us came from Table Top gaming so the game play dynamic felt off. The idea of RTwP is that the events of the turn happen purely simultaneously so you use the pause to set the action and then unpause to see the effect. I am sure there are many that like it and that is cool, but I feel if you have that dynamic you should allow for a pure turn based mode as well.

As I said the nostalgia crowd however, I feel, are either look back with rosed colored glasses or did not play when these games launched because I recall the various BBS and other forum discussion groups begging for turn based solutions.