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#887428 27/08/23 12:27 PM
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I thought a thread to put various guides would be handy.

Step by Step - A basic Modding Tutorial
https://www.nexusmods.com/baldursgate3/mods/1514

Padme's BG3 Tutorials and Modding Resources
https://www.nexusmods.com/baldursgate3/mods/132

BG3 Modder's Multitool
https://github.com/ShinyHobo/BG3-Modders-Multitool

Last edited by Beechams; 28/08/23 04:44 PM.
Beechams #894939 09/09/23 05:39 PM
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Ui, THANKS! This is great.

Beechams #895347 10/09/23 06:09 PM
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Guide:Unpacking and Converting Files
https://bg3.wiki/wiki/Guide:Unpacking_and_Converting_Files

Norbyte/lslib (Tool for unpacking and repacking .pak files
https://github.com/Norbyte/lslib/releases

Modding BG3 Tutorial - New Armour From Existing Assets
https://www.nexusmods.com/baldursgate3/mods/1508

Beechams #917092 20/10/23 12:30 PM
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I'm still really struggeling with this stuff. eek I have A LOT Tutorials until now, but somehow: I can't find the beginning. I have Padme's Tutorials who seem to be great, but there are always missing the beginning ... I have a lot of Tools and Tutorials from Nexus.

I found this Tutorial / Library here: https://www.nexusmods.com/baldursgate3/mods/3283?tab=files
and there is writen I should start with this: https://bg3.wiki/wiki/Modding:Unpacking_and_converting_files
Is this right? I start with this steps? I need LSLIB by Norbyte and the Multitool?

But what is with this Tools: https://www.nexusmods.com/baldursgate3/mods/464 .... so I need Better Collada Exporter and Noesis? I'm sooo confused .......

Also I found this here, but I don't understand if this is really the beginning: www.youtube.com/watch?v=yQSqRF7dLB8&t=83s&ab_channel=Padme4000


Could somebody please guide me to some REALLY Beginner Tutorials, please. kitty


(English is not my first language, so sorry it is a bit difficult to understand for me)

Last edited by Rappeldrache; 20/10/23 12:31 PM.
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Originally Posted by Rappeldrache
Could somebody please guide me to some REALLY Beginner Tutorials, please. kitty

For me it was helpful to download and unpack an existing mod that does something similar to what I had in mind and then look around in the files, change some stuff and see what happens. So learning by example kind of and using an existing mod as template (but be sure to check the permissions on nexus!)

You can use Norbyte's tool to unpack a mod .pak file, translate the contained binary .lsf files into editable .lsx files and .loca localization files into editable .xml. And after some changes of yours use the tool to create loca and lsf files again and re-package the mod into a .pak file that's ready for installation. For installation I'd recommend Bg3 ModManager. First thing you want to change is uuid, Mod/Folder name and author of the mod in file Mods/<ModName>/meta.lsx and change some folders to match the new Mod/Folder name. Can't say anything about grafic models and textures, but this could be a way to start.

Last edited by Staunton; 21/10/23 12:58 PM.

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