My dude, you are clearly missing the point of a player choice driven game. Which this was marketed as. Cyberpunk is a natrative driven singular path game. As in you the player are just kind of along for the ride to the end. With some minor choices to get you to the end
This is a dnd inspired Crpg Similer to dragon age origins in how choice and player infkuence on companions can impact the story. Having options is a strength and appeal to this style of game. Being pigeon hold into something is not. Espically when theres only one glaringly obvious pigeon hold in contrast to every other companion. I get you like her endings thats fine. And if an option to save her is implemented. I garentee you, you can still choosr to ignore it and send our girl back to hell, or bask in her explosion. Ill just be able to have her stay and hug her cause I for one think she has suffered enough. And we will BOTH be happy. So not sure why your fighting so hard against it. For real.