Originally Posted by ZOZO1006
Originally Posted by ldo58
Originally Posted by ZOZO1006
I dont understand in BG1 there is a setting to make it turn based. I try to read true the wall of text here but I think somehow it went to another direction. This thread should be about something else.
But it really is just complain about turn based combat.
But somehow I have the feeling that ppl are saying and telling stories about BG1 from wiki pages and redit.
If someone really played BG1 then she / he knows turn based combat was optional.
https://imageupload.io/4Ev4akDyGBRbGJk

Pause after end of round.
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I didn't try the autopauze options, but it seemed to me that pause at end of turn is not the same as pause for every player within a turn. Is it ?
I might have to retry a run one day, trying out these options.
But anyway, as said, RTWP was one of the reasons I stopped. There were some others, like endless trots through the wilderness with nothing exciting happening. But I guess you could always argue, welll then don't explore all of the wilderness. etc....


No its not I think it's better for a couple of reasons.
For example in bg3 the turn end when your turns end and not really after everyones turn end. And this is baaaad.
For example blade ward is not functional because it's actually working for only 1 turn instead of 2.

In BG1 it was round and end of turn.
For example if you could cast blade ward i bg1 you could get It active for two full rounds. Because the turn ended after the last enemy used his action.
This is even worst with 1 round de buffs buffs.

I guess we're getting offtopic, but I think that blade ward examle is a minor inconvenience compared to the tactical advantage of being able to assess the battlefield when it's your turn for action.

I took the habit of having Gale summon a water elemental after camp. (I guess any elemental will do, but I liked the WE's noise most hehe ) This creature stays with you until next long rest. It can teleport a great distance and attack in the same round. It has been a fantastic weapon in combat, because it is also quite hardy. It can hold off/occupy several enemies for a long time, block passages etc.... but you have to be able to see where to move it on the battlefield when it is its turn. This goes for so many different cases. When Lae'zel knocks an opponent prone with her shield as a reactiion, that can change your plan for the next move. Shadowheart's spirit guardians can be mighty useful, but you also have to get to the right position to use them effectively. And so on and so on..... It's all tactics that can only fully come to fruitition in turn based combat when the character can see the situation at the start of its turn.

Last edited by ldo58; 21/10/23 04:57 PM.