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stranger
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stranger
Joined: Sep 2017
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Oh hey, didn't know that D:OS2 allowed that. Would be perfect, in the theoretical scenario where something happens. It's been a hot minute since I first played D:OS2 and am slowly working my way through the DE, but the launcher allows you to choose which version you want. I probably should have specified that I'm not 100% that is the case, but I have a strong feeling that it is. Regardless, that's an option they could take.
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Joined: Aug 2023
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[quote=Conrad Curze]
Dammon only tried with normal infernal iron. Gondians didn't even try. Combined they didn't try. Exactly, how it is possible to have completed quest with "We did everything we could to save Karlach" note, when we didn't even try? The missing possibilities and dialogs with Dammon, Gondians, even Mizora and Raphael about engine fix are so obvious and yet some people still say, that story is great and absolutely fine.
Last edited by Rae; 21/10/23 08:35 PM.
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Banned
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[quote=Conrad Curze]
Dammon only tried with normal infernal iron. Gondians didn't even try. Combined they didn't try. Exactly, how it is possible to have completed quest with "We did everything we could to save Karlach" note, when we didn't even try? The missing possibilities and dialogs with Dammon, Gondians, even Mizora and Raphael about engine fix are so obvious and yet some people still say, that story is great and absolutely fine. Because it is. One more dialogue where someone says they can't fix her won't change that. We already knowDammon can't fix that, Gortash doesn't even try to save himself with a deal and Steel Watcher says that her engine is an old model that should be scrapped (and correct me if i'm wrong, scrapping the engine out of Karlach would kill her). When it comes to Mizora or Raphael, dealing with them would be like stabbing Karlach in the back considering she's close to mental breakdown when she enters House of Hope. Hell, that's why I think that dragging her back to Avernus shouldn't even be an option. It's a great tragedy current endings already dimnish it, I can't imagine taking it even further.
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Joined: Oct 2023
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Because Zariel would've curbstomped our party without much trouble. As for House of Hope, Karlach wouldn't deal with the devil and wouldn't want us to do that. And we tried with Dammon but failed, Gondians couldn't help us, Steel Watch couldn't do it as couldn't Gortash (if he could, he'd try to bail himself out). I know with all the cheesy options that are possible in dnd we could try more, but then we should ask why we couldn't do the same for all other companions. Or ourselves, why can't we make a deal with some demon or Mystra to get the tadpole out? Hey now, we stood before Shar and all she did was throw exposition at us while being a massive bitch and giving poor Shadowheart some horrible memories back. I'm sure we'd be fine in the face of Zariel and if not.. a nice game over, like mocking Vlaakith. Dammon only tried with normal infernal iron. Gondians didn't even try. Combined they didn't try. Remember, Raphael wanted to make a deal with us to get rid of the tadpole, but he was waiting until we had no other options left so we didn't get a chance to sweeten the deal. However, it never got to that because the tadpole ended up no longer being our biggest concern, so he offered something else instead. You can ask Elminster why Mystra doesn't do anything and he'll say that we don't realize how impactful we truly are. She doesn't want to get rid of our tadpoles because she wants Gale to suicide bomb the Absolute and the tadpole lets us infiltrate. I talk about narrative because that's what most important to me. And because gameplay isn't good argument, you can have her permanently in your party so every adventure you have on your way is you two
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Joined: Aug 2023
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Very politely, if a bit tiredly: Can't you just. See that we will never agree on what makes a good narrative here and how that narrative interacts with context? Like we got your point, and you clearly aren't open to changing your view either, do you really expect us to see the error of our ways and stop talking? What's the end goal of the debate here, genuinely? I'm always down for a good discussion of different views, but by now it's obvious there's no common ground to be found here. Especially if the gameplay standpoint is a non-argument for you, and that's like at least 50% of what we're talking about, if not more.
We aren't hurting anyone by sitting in a separate thread and "whining" about our questionable tastes in tragedies and dreams for an equal content amount.
And if you're afraid that Larian will actually change something because of us (which, again, they won't if they don't deem it a reasonable addition) and somehow that would ruin your whole enjoyment of the game, then I'm afraid whatever damage we could do we have already done.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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As I said two pages ago: Okay, we all know that this discussion is going to end with folk still having different views, and that is fine. But as I've said before, please recognise when your point has been made and it's time to agree to disagree. It's perfectly okay to just stop, or talk about something else, rather than replying to people you disagree with once it's clear you're just going round in circles. After all, not everyone can have the last word so if all parties keep trying to then we just go round and round and round. Please consider being the bigger person and just letting things slide . Oh, and I am purposely not directing this to one individual, and I'll let folk decide themselves whether or not it could reasonably apply to them.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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journeyman
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journeyman
Joined: Sep 2023
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Once again, for the 97th time (circa):
Karlach's engine was meant to be fixable, this is supported by several things (Fazer recording dialogue for Dammon fixing the engine / the items we find / the questlog being as short as it is)
It's useless to discuss on wether you prefer it like it is right now or not, chekhov's gun is not an opinion; it's a narrative shortcoming.
If some people want so desperately to prove their point that "this is a tragedy" they should advocate for the removal of the stuff that clearly point at it not being meant to be a tragedy. If you DON'T think some elements should be removed or rearranged to make her a doomed character it means you are selectively choosing to ignore them. That isn't good narrative, you know? Seeing what you want to see while ignoring what doesn't fit your headcanon doesn't make a story good. It just means you got married to an idea and are willing to ignore the points that might make it seem less appealing.
I don't bring conjecture, those are cold hard facts. You are allowed to like the ending as it is, it's your god given right. You are however for the love of all that is holy NOT allowed to keep ignoring the elements that got people discussing in the first place, if you all want to toss your two cents in this you should at a minimum consider all the elements present. entitled to your own opionion and all that, but if you blatantly keep ignoring the elements (in game and outside it) that make your arguments crumble, that's not a very good look for you.
I never typed "Chekhov's gun" so much in my life like this entire thread, jeez.
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member
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Joined: Aug 2023
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[quote=Conrad Curze]
Dammon only tried with normal infernal iron. Gondians didn't even try. Combined they didn't try. Exactly, how it is possible to have completed quest with "We did everything we could to save Karlach" note, when we didn't even try? The missing possibilities and dialogs with Dammon, Gondians, even Mizora and Raphael about engine fix are so obvious and yet some people still say, that story is great and absolutely fine. Because it is. One more dialogue where someone says they can't fix her won't change that. We already knowDammon can't fix that, Gortash doesn't even try to save himself with a deal and Steel Watcher says that her engine is an old model that should be scrapped (and correct me if i'm wrong, scrapping the engine out of Karlach would kill her). When it comes to Mizora or Raphael, dealing with them would be like stabbing Karlach in the back considering she's close to mental breakdown when she enters House of Hope. Hell, that's why I think that dragging her back to Avernus shouldn't even be an option. It's a great tragedy current endings already dimnish it, I can't imagine taking it even further. But it is not true. Exactly these few dialogs will close the whole issue, you will know for sure, that you can't help her. In actual state we are all looking for obvious solution which should be in game (and Im 100% sure, that the gondians were ment to be the solution), but we cannot find it, because it is not implemented. Damon should use enriched infernal ore which is in the game but doesn't have any purpose. Why? Because he can't. Gondians better not speak to you at all. Why? My romanced character stays next to me and I'm not able to say can you fix her? Why? Raphael and Mizora can help us, of course Karlach can hates us then, but is is my choise, Im Tav, not her. Can I ask them? No. Why? What steel watcher told us doesn't really matter. Yes she had old engine and should be scrapper and what? We're still looking for solution, we already know that she can die. BG3 is awesome game, I think one of the best ever, but the removed content hurts. And that Act3 is not completed is known thing, it is basically mentioned in every BG3 review.
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member
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Joined: Aug 2023
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Once again, for the 97th time (circa):
Karlach's engine was meant to be fixable, this is supported by several things (Fazer recording dialogue for Dammon fixing the engine / the items we find / the questlog being as short as it is)
It's useless to discuss on wether you prefer it like it is right now or not, chekhov's gun is not an opinion; it's a narrative shortcoming.
If some people want so desperately to prove their point that "this is a tragedy" they should advocate for the removal of the stuff that clearly point at it not being meant to be a tragedy. If you DON'T think some elements should be removed or rearranged to make her a doomed character it means you are selectively choosing to ignore them. That isn't good narrative, you know? Seeing what you want to see while ignoring what doesn't fit your headcanon doesn't make a story good. It just means you got married to an idea and are willing to ignore the points that might make it seem less appealing.
I don't bring conjecture, those are cold hard facts. You are allowed to like the ending as it is, it's your god given right. You are however for the love of all that is holy NOT allowed to keep ignoring the elements that got people discussing in the first place, if you all want to toss your two cents in this you should at a minimum consider all the elements present. entitled to your own opionion and all that, but if you blatantly keep ignoring the elements (in game and outside it) that make your arguments crumble, that's not a very good look for you.
I never typed "Chekhov's gun" so much in my life like this entire thread, jeez. Finally well said.
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journeyman
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journeyman
Joined: Sep 2023
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I must say, it's been interesting following the past couple of pages. Sudden influx of people who would die on the hill that is "Karlach deserves to die because tragedy is storytelling and she's doomed and sometimes shit just be like that".
Okay, let's for a second give the fellas a moment shall we. Indulge me, please, why don't you.
To those who choose to still think that Karlach deserves to die or go back to hell, despite everything my friends have said so eloquently multiple times over, I want to ask: Why do you believe she deserves to die? How would the option of furthering the quest with Dammon and the Gondians hurt the overall story? How would a late Act 3 quest and success in making her able to durvive on the material plane make the story worse? Especially if the choices we have now remain, as that is what we've said all along we want.
Why does (specifically) Karlach deserve to die? Why doesn't Gale? Why doesn't Astarion? Lae'zel, Shadowheart, Wyll?
Why do you think that she, specifically, deserves to die? Why does it have to be her? Why is it better she dies than we try to use the items and allies already implemented in the game to try and help her?
This is a genuine question and we know the answers to the opposite, because we've 103 pages of those. Now all I've heard from "the opposition" is that it should *just be* like that. Because. Because sometimes shit happens to good people.
But aren't the other companions good people? Who are we to decide that Karlach's just the odd one out, even when compared to the temporaries?
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Banned
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Banned
Joined: Sep 2023
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If it was meant to be fixable they would have done this. Maybe they planned it but during the development they just decided it won't be. Right now they seem happy with the ending, and they even stated multiple times that not every companion will have a good ending
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Banned
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Banned
Joined: Sep 2023
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Well it's really simple - the devs decided that and there's no helping with that. There are many fictional characters who suffered an unfair fate, so I don't exactly get your point. Someone above mentioned thay Dammon's VA recorded the finish to her questline or something like that. If it was true, why would they cut it from the game?
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Banned
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Banned
Joined: Oct 2023
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Once again, for the 97th time (circa):
Karlach's engine was meant to be fixable, this is supported by several things (Fazer recording dialogue for Dammon fixing the engine / the items we find / the questlog being as short as it is)
It's useless to discuss on wether you prefer it like it is right now or not, chekhov's gun is not an opinion; it's a narrative shortcoming.
If some people want so desperately to prove their point that "this is a tragedy" they should advocate for the removal of the stuff that clearly point at it not being meant to be a tragedy. If you DON'T think some elements should be removed or rearranged to make her a doomed character it means you are selectively choosing to ignore them. That isn't good narrative, you know? Seeing what you want to see while ignoring what doesn't fit your headcanon doesn't make a story good. It just means you got married to an idea and are willing to ignore the points that might make it seem less appealing.
I don't bring conjecture, those are cold hard facts. You are allowed to like the ending as it is, it's your god given right. You are however for the love of all that is holy NOT allowed to keep ignoring the elements that got people discussing in the first place, if you all want to toss your two cents in this you should at a minimum consider all the elements present. entitled to your own opionion and all that, but if you blatantly keep ignoring the elements (in game and outside it) that make your arguments crumble, that's not a very good look for you.
I never typed "Chekhov's gun" so much in my life like this entire thread, jeez. Well, for me her engine was never supposed to be fixable (same as V's Relic in Cyberpunk) so I naturally assumed that the little hints were just supposed to be that - hints that ultimately fail. I see now that at least among this small group of players (to be honest I've never seen anyone complaining about anything outside here) that's the issue so yeah. Enriched iron should be removed and few lines from Gondians should obviously be added to make clear that the engine is impossible to fix if that helps. I must say, it's been interesting following the past couple of pages. Sudden influx of people who would die on the hill that is "Karlach deserves to die because tragedy is storytelling and she's doomed and sometimes shit just be like that".
Okay, let's for a second give the fellas a moment shall we. Indulge me, please, why don't you.
To those who choose to still think that Karlach deserves to die or go back to hell, despite everything my friends have said so eloquently multiple times over, I want to ask: Why do you believe she deserves to die? How would the option of furthering the quest with Dammon and the Gondians hurt the overall story? How would a late Act 3 quest and success in making her able to durvive on the material plane make the story worse? Especially if the choices we have now remain, as that is what we've said all along we want.
Why does (specifically) Karlach deserve to die? Why doesn't Gale? Why doesn't Astarion? Lae'zel, Shadowheart, Wyll?
Why do you think that she, specifically, deserves to die? Why does it have to be her? Why is it better she dies than we try to use the items and allies already implemented in the game to try and help her?
This is a genuine question and we know the answers to the opposite, because we've 103 pages of those. Now all I've heard from "the opposition" is that it should *just be* like that. Because. Because sometimes shit happens to good people.
But aren't the other companions good people? Who are we to decide that Karlach's just the odd one out, even when compared to the temporaries? No offence, but you seem a bit too emotional when it comes to just a fictional character. You make it seem like me (and the few others that agree with me) have some weird hatred towards Karlach but that's not the case. I already explained that but maybe I wasn't clear enough so I'll try to be now. For me, personally it's all about the narrative and narrative is the most important part of the story (once again, for me). The option to fix her engine would break that narrative because some sudden magical fix would be something propably 90% of the players would chose, making her whole story invalid. For example, imagine if V suddenly got the option to just fix their brain without going to Mikoshi or dealing with FIA without any conseqences (or very minor ones), obviously people would pick that and render rest of the choices mostly not used. Hell, that's already the case in Witcher 3, the ending where Ciri dies is mostly got by accident. Same for Mass Effect 3, people are biased towards Destroy ending because that's the only one where Shephard can survive so for many it's not really a choice. Same thing here. Karlach's story is about accepting unavoidable death, what's the point of accepting it if everything can be fixed at the very end? You talked about other companions, the thing is their stories are about something different. Lae'Zel is about breaking free from toxic enviroment, Gale is about overcoming the odds. If Karlach suddenly got fixed, that would just make her female Gale, why tell the same story twice? Astarion for example is about overcoming trauma, we don't see people complaining that we can't cure him out of vampirism.
Last edited by Conrad Curze; 22/10/23 07:57 AM.
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addict
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addict
Joined: Oct 2023
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Well Karlach for me its Unfixable and proof of that its the State of the game know.. Since they Start Trying to Fix her and Minthara they Broke All other Romances and Most of the Game.. and Since 3.0 i just had to Gave up on the Game becouse of that.. She was Shoehorned at the Last Moment and actually Broke the Narrative of the Game in my Opinion, so i always treat her like a NPC becouse for me she dosent Worth a single beat bringing into the Fold Becouse of the AMOUNT of Bugs she brings to the game with her.. The Only Single Run i Made with her was the Worst Experience i had in this Game and i Beated already 7 times and have dont know 500 hrs so far going to 600. Sorry for Her Fans but she is Unfixable.. Better just Cut her out of the Stuff and make her a NPC for Wyll quest.. Same as Halsin.. he would work better as a NPC at your camp. Yu would still be able to Romance her and all but she would just Become a Especial NPC.. like others in this game.
Last edited by Thorvic; 22/10/23 08:12 AM.
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Banned
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Joined: Sep 2023
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Cutting her out is a bit harsh but I can totally understand devs just giving up on her, since there is so much trouble with her. After all they basically get perfect scores everywhere, so it's only natural they will want to keep majority happy, and hey as much as people here hate to admit it just Astarion alone is more popular than her, now add literally all other companions to the mix and the answer becomes obvious
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Joined: Sep 2023
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Because it is. One more dialogue where someone says they can't fix her won't change that. We already knowDammon can't fix that, Gortash doesn't even try to save himself with a deal and Steel Watcher says that her engine is an old model that should be scrapped (and correct me if i'm wrong, scrapping the engine out of Karlach would kill her). When it comes to Mizora or Raphael, dealing with them would be like stabbing Karlach in the back considering she's close to mental breakdown when she enters House of Hope. Hell, that's why I think that dragging her back to Avernus shouldn't even be an option. It's a great tragedy current endings already dimnish it, I can't imagine taking it even further. If we could talk to the Gondians and try something else, or have the option to strike a deal with someone that's offering, then even if those options fail, at least we truly did all we could for Karlach. Talking to an apprentice twice and then calling it quits is not doing "all we could" by any stretch of the imagination. We already know that her engine is an unstable prototype and she needs the newer version that the Steel Watch has. We don't know if replacing her engine would kill her -- because we're never allowed to even get to that point. The Gondians can make it with the enriched infernal iron that drops (which has no other purpose in-game). There couldn't be a more obvious hint that this was her path to a fix. As for "dragging" her back to Avernus, nobody's dragging anyone. She made that choice along with us. Going back to Avernus means that she's ready to face her fears because she's not alone anymore. That's about as poetic as dying free on the surface. It seems like all you want to do is railroad us even more into one particular ending you deem fit. Last I checked, this wasn't a visual novel. It's a game about choices weaving different fates, yet the only choice you would have for us was for her to die or become a squid. On the flip side, what we want is to have more options, so that more people can enjoy the story that they craft. Edit: Also, this idea that each character has one narrative theme is 100% wrong. Lae'zel can break free from Vlaakith, or she can choose to stay loyal to her. That is an option that you have in the game. Gale can overcome all odds, or he can lust for power and pay the price for it. Astarion can overcome the trauma but he can also become the abuser himself. Wyll can break free from the pact, or he can choose to continue serving. Similarly, Karlach can give up trying and die free on the surface or go back to Avernus to face her fears and try to win her life back. If her engine was never meant to be fixed, however, then that needs to be made clear in the story by allowing us to try and fail more than just once.
Last edited by Walking Kole; 22/10/23 09:10 AM.
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Cutting her out is a bit harsh but I can totally understand devs just giving up on her, since there is so much trouble with her. After all they basically get perfect scores everywhere, so it's only natural they will want to keep majority happy, and hey as much as people here hate to admit it just Astarion alone is more popular than her, now add literally all other companions to the mix and the answer becomes obvious Karlach is one of the most popular characters on social media, coming only after Astarion and Shadowheart, so you and Thorvic are completely off the deep end on that one. Also, you keep saying the devs said this and that but when we asked you for a source, you went all quiet.
Last edited by Walking Kole; 22/10/23 09:14 AM.
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Joined: Aug 2023
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The crux of this is that whether you are okay with the "tragedy" or not, they straight up didn't finish developing her questline. There's no questioning that. They can absolutely stick to their guns and keep it tragic, but they need to finish the questline, allow us to explore those options that were OBVIOUSLY meant to be explored for her missing Act 3 quest, and earn that tragedy. As-is the tragedy is exactly what people have said throughout the thread: that you're not allowed to even try.
It still wouldn't feel great because True Resurrection is in the game but as is the current theme of the state of Karlach we're not allowed to try with it, but at least if the questline lets us TRY and still fail it would be a lot more meaningful. They weren't writing themselves into a corner but due to her late addition and moving the game up a full month they CREATED a corner for her writing to be stuck in.
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Banned
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Joined: Oct 2023
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Because it is. One more dialogue where someone says they can't fix her won't change that. We already knowDammon can't fix that, Gortash doesn't even try to save himself with a deal and Steel Watcher says that her engine is an old model that should be scrapped (and correct me if i'm wrong, scrapping the engine out of Karlach would kill her). When it comes to Mizora or Raphael, dealing with them would be like stabbing Karlach in the back considering she's close to mental breakdown when she enters House of Hope. Hell, that's why I think that dragging her back to Avernus shouldn't even be an option. It's a great tragedy current endings already dimnish it, I can't imagine taking it even further. If we could talk to the Gondians and try something else, or have the option to strike a deal with someone that's offering, then even if those options fail, at least we truly did all we could for Karlach. Talking to an apprentice twice and then calling it quits is not doing "all we could" by any stretch of the imagination. We already know that her engine is an unstable prototype and she needs the newer version that the Steel Watch has. We don't know if replacing her engine would kill her -- because we're never allowed to even get to that point. The Gondians can make it with the enriched infernal iron that drops (which has no other purpose in-game). There couldn't be a more obvious hint that this was her path to a fix. As for "dragging" her back to Avernus, nobody's dragging anyone. She made that choice along with us. Going back to Avernus means that she's ready to face her fears because she's not alone anymore. That's about as poetic as dying free on the surface. It seems like all you want to do is railroad us even more into one particular ending you deem fit. Last I checked, this wasn't a visual novel. It's a game about choices weaving different fates, yet the only choice you would have for us was for her to die or become a squid. On the flip side, what we want is to have more options, so that more people can enjoy the story that they craft. Edit: Also, this idea that each character has one narrative theme is 100% wrong. Lae'zel can break free from Vlaakith, or she can choose to stay loyal to her. That is an option that you have in the game. Gale can overcome all odds, or he can lust for power and pay the price for it. Astarion can overcome the trauma but he can also become the abuser himself. Wyll can break free from the pact, or he can choose to continue serving. Similarly, Karlach can give up trying and die free on the surface or go back to Avernus to face her fears and try to win her life back. If her engine was never meant to be fixed, however, then that needs to be made clear in the story by allowing us to try and fail more than just once. I already explained why for me (and basically everyone I met so far outside this thread) her engine was obviously never meant to be fixed. And you said it yourself, Lae'Zel can break free from Vlaakkith or remain loyal, Gale can save himself or be consumed by power. Karlach can also accept her death, go back to avernus or even sacrifice herself and become mindflayer on top of that, so what's the problem here? Cutting her out is a bit harsh but I can totally understand devs just giving up on her, since there is so much trouble with her. After all they basically get perfect scores everywhere, so it's only natural they will want to keep majority happy, and hey as much as people here hate to admit it just Astarion alone is more popular than her, now add literally all other companions to the mix and the answer becomes obvious Karlach is one of the most popular characters on social media, coming only after Astarion and Shadowheart, so you and Thorvic are completely off the deep end on that one. Also, you keep saying the devs said this and that but when we asked you for a source, you went all quiet. Correct me if i'm wrong, didn't devs add new lines in patch 2 to point out that her situation is hopeless? They also stated many times in the interviews that they are happy with the state of the game and they don't plan on creating DLCs and expansions
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The crux of this is that whether you are okay with the "tragedy" or not, they straight up didn't finish developing her questline. There's no questioning that. They can absolutely stick to their guns and keep it tragic, but they need to finish the questline, allow us to explore those options that were OBVIOUSLY meant to be explored for her missing Act 3 quest, and earn that tragedy. As-is the tragedy is exactly what people have said throughout the thread: that you're not allowed to even try.
It still wouldn't feel great because True Resurrection is in the game but as is the current theme of the state of Karlach we're not allowed to try with it, but at least if the questline lets us TRY and still fail it would be a lot more meaningful. They weren't writing themselves into a corner but due to her late addition and moving the game up a full month they CREATED a corner for her writing to be stuck in. Well said! Most of us here would reluctantly accept a fleshed-out questline that lets us earn her fate, rather than watch on the sidelines as we do now. They could do just that in a potential definitive edition, just like they did before. But until they remove the enriched infernal iron from the game, there's still hope for a different path.
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