Its a tough one. I think because the early game is so druid centered that I had very high hopes.

For BG1 my main memory of the druid class was as a summoner. Like especially in that first one when you could summon as many animals as your RAM could handle hehe.

I think they could do more with that.

Goodberry is a tricky one, you'd think they'd have plenty to eat at the Emerald Grove on that score hehe, but getting that spell to work right has been dogging the game from the getgo, like back to AD&D at least when it first cropped up.

I do like that there are points in the game where we can use them for plot purposes. Couple scenes at camp might help give them more appeal, but it's all tied to the resting if they become too useful as camp supplies. Still the whole idea of scrounging around for cheese and sausages seems weird if playing a druid.

I think animal summons could go a long way. I always kinda prefered that archetype to the shifter. Faldorn's Dire Wolf summon as opposed to Cernd's Werewolf form and such.

Also in addition to concentration while wild shaped, druids are just hit pretty hard with conflicting concentration spells. It's the same for all casters in BG3, but somehow Druids feel like they get the short end of the stick, since there are fewer druidic spells overall. Instead of the Ring of Holiness like we had in BG1, maybe a Druidic ring with like x2 Concetration spells? Something like that might have been cool for an early get.

I also agree that the various vines and spikes are too easy to neutralize with fire hehe. Part of their whole elemental intuition thing, should make their plant growth type spells more durable vs that sort of counter.

They could do some stuff as well to make forestry more relevant to navagating the various outdoor areas, giving Druids an edge on that, for exploration.

For a plot angle, a Druidic moot would be rad!

I think they could do things with that or through itemization to help with the flavor. More clubs and quarterstaves as well since there isn't a ton to use with the shillelagh cantrip. Thorn whip is fun since its like the only early spell that can do a pull action, but probably needs more to play off.

Last edited by Black_Elk; 22/10/23 09:50 AM.