Originally Posted by Annoyed Player
And that's the tip of the iceberg. How is game supposed to be hard, when you can stack the odds in your favour so damn much? Let alone with things such as broken Haste, etc.

Game design holds that the game must be easy enough for the casual gamer to "win" fairly easily in order to engage the largest PAYING audience possible.

Money first - and the casual paying customer far outnumbers those that want a challenge.