This is a tough road to walk. How do you make a game easy enough for causal play and tough enough for the purists?

Then the whole balance issue which is a mess because of the desire to use as much DnD as you can. DnD is designed around the use of an active GM, someone that can tweak things on the fly and make snap decisions with an unforeseen player action could rerail everything. With a CRPG there is simply no way to do this short of putting limits on player actions.

While, as a DnD old school fan boy purist, there is much I would like to see changed, on the whole I think Larian did a good job of walking the line and making the game accessible to all levels of skill and interest.