Originally Posted by Zentu
So the RTwP to me creates an un-needed step to the game mechanic. Most people play RTwP as essentially turn based anyway by passing every turn. The issue becomes that just a momentary laps can result in the RT aspect playing a second or even 3rd turn if you look away. This resulted, when the games where released with many gamers asking for a pure turn based mode and that is what I have advocated.

I actually do not think most people play rtwp as turn-based most of the time. I think they pause during the important, difficult battles, but during the easy battles they let the real-time take its course.