Pretty much what the title says. There's a few fights that have 20+ enemies involved, and pretty much all of them feel bad to play, to me.
The best example of this I can think of is the big fight you can get into in the resolution of Shadowheart's questline in Act 3.
I actually took a stopwatch and timed it, and there was a full two and a half minutes between ending my last character's turn and getting to do anything again, and that's with several enemies acting before that, and several pairs dashing together to use their turn.
Fights with this many enemies just don't work well in a turn-based game when I only have 4 characters I can control. Any of these huge fights would have been much better with 4-6 challenging enemies instead of a swarm of what are basically just fodder, in my opinion.
I applaud you trying to add variety to battles, but this is one thing that just doesn't work well at all.

Last edited by Comrade Canuck; 22/10/23 08:04 PM.