Originally Posted by MarbleNest
Though to be fair to Wrath of the Righteous, I feel it's the type of story where a ton of combat encounters makes the most sense! You're at the Worldwound, demons are pouring out all over the place, and it just gets worse the closer you draw to it. If we only had a handful of fights or encounters with them, it'd feel a bit dissonant from the story being told, imo.

I agree (and sorry for the brief OT), but: it's still excessive. I mean there's barely a settlement in this game without combat, even. A besieged Drezen full of demons makes sense and you would definitely want that in such a scenario. However, it seems "more combat!" is all Owlcat can think of when they think "more content". Well, that and puzzles (their puzzle design seems fairly controversial, to say the least though). laugh I think I'll do the same as you if I get back to WOTR... at least adjusting the setting that adjusts enemy numbers. The final chapter of Kingmaker was just one massive slog I pulled through on higher ("normal") settings regardless. The maps were basically filled with the exact same super mob you needed the same buffs for before fighting them. That wasn't as much of a challenge but busywork.

My favourite Kingmaker chapter by far is the one where you got to do a little research and detective work, as a disease was spreading and you had to track down its source by traveling and enquiring folk. In retrospective, it's no wonder why. It broke all the monotonous combat and mixed things up a bit -- if only for a chapter.

Last edited by Sven_; 23/10/23 12:04 PM.