I don’t mind bittersweet or tragic endings if done well. Dragon Age had a couple of those. Alistair had an ending where he sacrificed himself for the pc, or alternatively the pc could sacrifice herself, and Alistair would speak at the funeral. Solas also had a tragic romance that I thought worked well as part of the main story. Of course, not all romances should be tragic or it gets repetitive.

Halsin’s romance doesn’t work for me, however. It isn’t tragic or a satisfying part of the story for me. It is just him being a jerk by sleeping with the pc, not wanting to call what they have a relationship, and then leaving.

As far as leaving things for future games or dlc, that’s great if they are 100% sure they are going to finish the story with the same pc and have it out in a reasonable amount of time, as Bioware did for the Mass Effect trilogy. But if not you have DA:I that will end up being 10+ years between games or Andromeda that ended up canceling the dlc. If not planned as a trilogy or other continuing story, I prefer most major plot points to be addressed in the main game. Some romance endings could have them adventuring together, which would leave it open to more adventures but still tie up major plots from the base game.

Last edited by Icelyn; 23/10/23 03:29 PM.