Originally Posted by MarbleNest
Originally Posted by Ixal
Larian has shown that they hate D&D and all its restrictions and only made BG3 for name recognition.
So why would they make another D&D game and why should we want them to?

I don't feel this strongly about it, though I do think it's obvious they aren't the biggest fans of 5e (at least) and prefer working with their own settings, rather than established ones like the Forgotten Realms.

IIRC, didn't Larian have to buy the Baldur's Gate License? I guess the plan was (or is, I guess) to recreate a real life DnD campaign using BG3 as name recognition and then replace/ignore mechanics/lore they don't care about or like.
I mean, they seemingly like the concept of DnD from DOS2's GM mode + Act 1 and it is probably the reason why the game is so popular, so it worked out in the end.

Atleast the 3 other devs actually like the setting and mechanics of the games they make.
Out of them tho, Tactical Adventures seem to be the only ones that care about DnD, and they have the engine/infrastucture avaliable to make more DnD games. All they'd "need" is some writers, the official* stamp from WOTC and then either make fully original DnD games or, like what Owlcat did, use Adventure modules as a base.

*On that note, I find it strange that WOTC is so unsupportive/restrictive of official games and Solasta seems to be the game to show off DnD 5e's mechanics (At least from someone who hasn't touched DnD)
Whereas BG3, I've heard from some, seems to have pushed people to play Pf2e instead because they find it much more similar.