Originally Posted by Myhthreindeer
Originally Posted by Garresh
Anyways in my experience it's not the OP stuff that is the issue, but the UP stuff. I've been frustrated in my SP game to the point of restarting because my Tav was focused on control and healing and it was frustratingly weak. In 2 separate multiplayer games I've had players frustrated because they felt weak/useless compared to other party members or were frustrated with their spells not doing much.

Is anything UP in BG3?

Casters are weaker at first but quickly become as OP as martials. It doesn't take long to get there.

As much as anything the game suffers because the available content is exhausted very quickly and in that respect is overpriced

Compared to other options, yes. 4 elements monk is still pretty terrible. Arcane Trickster is godawful as a utility character. Champion is still an awful subclass(it was in tabletop though). Druid spell selection is pretty bad due to a mix of bugs and odd design choices. Control spells in general are overnerfed to the point any caster who builds for control may feel frustrated especially in a multiplayer game.

Some of these were issues in tabletop to be sure. But a lot of these issues are due to Larian's changes. Shove and Jump as bonus actions pretty much hard counter control and hazard spells. The mage hand changes from a tool of theft to a crappy combat spell really hurts arcane trickster(plus the bugs). Basically Larian nerfed things that didn't need nerfing. I'm cool with balance changes. Lord knows there were some failures of 5e tabletop. But most of the worst offenders haven't actually been fixed by the changes in BG3. And in general the changes made underpowered options a lot worse due to mobility and damage being overbuffed.