As for Larian's next projects, it's unlikely that they go down the route of action-RPG again, at least not as conveyed as in any of the original Divinitys, in particular part II. Which for Swen apparently was a product of its time -- and market demand. (To me personally, the mid 2000s to mid 2010s were a pretty dark time as far as RPGs are concerned as well).


Quote
But as it happened, after the first Divinity, I lost track a bit – Beyond Divinity definitely wasn’t as good as Divine Divinity, and I always regretted making that one, even if it got ok reviews. Then the second mistake was made – the joys of console development steered Divinity II far away from the original idea, and so many compromises were made in that game that what shipped was but a shadow of what I had envisioned it to be.

While some of that was rectified it with the release of Divinity II: Dragon Knight Saga, in truth there are only a few gameplay moments in there that come close to the reason I set up this company.

https://web.archive.org/web/20120606200910/http://www.lar.net/2012/05/17/the-grand-idea-behind-project-e/


Maybe they'll just open their full pockets now and buy the Ultima license, who knows. laugh By the way, the original two Gothics are kinda like Ultima (7) as well quite a bit... but for different reasons than pretty much anything in Original Sin or BG3. Arguably, Gothic was the first perfectly decent Ultima game in 3d, even if it wasn't actually Ultima. (Gothic developer Piranha Bytes too have lost the plot since then, trying to make ever bigger worlds just like the big dogs, and in turn not only losing what made Gothic special -- but stretching their limited personell and budget thin as well.)

Last edited by Sven_; 24/10/23 09:24 PM.