Originally Posted by Sven_
You can. It's a matter of implementation (encounter / campaign design, plus speed of animations, etc.).

Thanks, but I don't listen to podcasts on 2x speed and don't want my d&d simulations to have run on 20x speed either.

Edit: also, a lot more goes into painstakingly creating animations for a 4k AAA game, so expecting them to just speed things up to fix things? Simplistic and doesn't really resolve all the problems created by a turn-based game design. Ultimately relying on turn based is just lazy game design and evading the complexities of designing a real-time game.

Last edited by Araanidim; 25/10/23 02:57 AM.