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I started my second playthrough, with a bard. (What was I thinking )

It looks like they strengthened Zalkh on the nautiloid. ( I started the first PT with a ranger , beginning of August and managed to take Zalkh out. ) The number of misses from our friend the mindflayer now were impressive. But the reason why I add this in the "problems" topic, is that my bard succeeded in downing Zalkh twice with Tasha's uncontrollable laughter.
And twice the stupid mindflayer skipped his round and just stood there, instead of whacking the prone devil.

Tried several things, but never got Zhalk under 50 HP before the party, including the stupid mindflayer had gone down.

There also seems to be less loot on the nautiloid compared to august.

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I stopped trying to take him down, Command Drop works very well hehe

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Not sure if you know this but you can heal the mindflayer

My strategy relays on shadowheart
Enter room
Cast shield-shadow heart
Rest of party wipes out minions
Then potentially shoot from range(everyone gets a bow or crossbow)
Potentially heal mindflayer-second shadow heart spell
Keep on eye on its health. Worse case shadowheart throws healing potion at it
Take the cambion down with plan that him and mindflayer are 1-2 hits

Your bard should buff laezel

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Shadowheart managed to get a successful "bane" cast on Zhalk. (OK, with a tiiiny bit of save scumming)
I buffed Lae'zel with bardic inspiration
But even with Bane, the mindflayer misses more than half of its attacks. . Zhalk missed maybe 1 or 2 in the entire fight. Lae'zel has some hits, but only for 4 or 5 HP damage
"US" clears the way through the hellboars and imps, with a bit of archery support from my bard, but almost all of the party turns attack Zhalk. He dances away from almost every one.

I haven't counted the saves needed to do it, but I finally got him . I had a critical hit from shadowheart with the necrotic attack for 32 HP, that was the turning point.
When the cambions came out, I had my PC flee to the helm. Lae'zel was down, mindflayer was down, only us and Shadowheart still hitting Zhalk . the cambions were now attacking "us". Shadow , on the doorstep of death, managed to put Zhalk down with a lucky strike and toss me the sword, then the nerves were connected and it was the narrowest escape I've ever seen.
But the constant misses from the mindflayer were really surprising. Anyway, this is not necessarily a "problem" if Zhalk is a class higher than the mindflayer in one-to-one combat. BUT mindflayer skipping its attack round when the enemy is prone,that is a problem. Larian please test this and, for the sake of the bards, correct it please.

Last edited by ldo58; 25/10/23 09:25 PM.
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The OP was not asking for help on how to beat the fight, if I'm reading correctly - they were highlighting an issue in the AI behaviour - which is why it is in this section of the forum, and not General, or Gameplay Tips.

Ido, If you've still got a save file that you can replicate this issue from, I'd strongly recommend that you progress it tothe point where you've successfully stuck hideous laughter to Zhalk, and can create a save before the mindflayer has his AI hernia about it. Send that save file (the whole folder, including the thumbnail screenshot) to Larian's formal bug report form, here: https://larian.com/support/baldur-s-gate-3#modal

Sadly, it won't be the last time you encounter issues with hanging AI, turn skipping, or other batty behaviour. We really don't know how much of it Larian has any interest in fixing at this stage, but the best we can do is continue to send formal bugs with replicable examples.

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To me it sounds as if the AI is relatively smart.
Keep in mind that Tashas Hideous Laughter is a quite powerful cc with the drawback that it can break when the target takes damage. So the main uses of that spell are either to keep an enemy out of the fight untill you dealt with his allies or to buy yourself time to run past an enemy. In both those situations you don't want friendly npcs to break the spell.

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You're not supposed to kill him. The only way to do it is to literally save scum every turn.

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Originally Posted by Brir
To me it sounds as if the AI is relatively smart.
Keep in mind that Tashas Hideous Laughter is a quite powerful cc with the drawback that it can break when the target takes damage. So the main uses of that spell are either to keep an enemy out of the fight untill you dealt with his allies or to buy yourself time to run past an enemy. In both those situations you don't want friendly npcs to break the spell.

This is a good point - it's entirely possible that break-on-damage CC is treated as a 'do not target' point for the AI.

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ldo58 Online Content OP
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Originally Posted by Niara
Originally Posted by Brir
To me it sounds as if the AI is relatively smart.
Keep in mind that Tashas Hideous Laughter is a quite powerful cc with the drawback that it can break when the target takes damage. So the main uses of that spell are either to keep an enemy out of the fight untill you dealt with his allies or to buy yourself time to run past an enemy. In both those situations you don't want friendly npcs to break the spell.

This is a good point - it's entirely possible that break-on-damage CC is treated as a 'do not target' point for the AI.

I agree also. In this particular case, it is not a good tactic as there is only one dangerous adversary, so the Illithid should eat Zhalk's brain brain or finish it otherwise while it is incapacitated. But it could make sense as an AI tactical rule in general.

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In other game's I've played, The AI respects damage-breakable CC as long as there are other non-CCed targets that it can focus on, but will attack CCed targets if there is no other hostile it's aware of - it doesn't seem like too hard of an ask, and it's a pity this game's AI controllers aren't that sophisticated, if that is what's going on there.

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The best game brainded AI moment was for me that Ansur the dragon had 500hp left from 600 and he jumped to the casm. He just did suicide. So skipping two turns is not so bad .

But yes you are right it just happening to many times.
If someone watching the feedback videos that I am making its clearly visible. That kind a 10 % of the combat that I faced in Act1 the enemy just skipped the turn and did nothing.

Why? Because they don't have tools specifically casters do this after they used all 4 spells that they have.


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