Is this working as intended?
When you use the shriek ability of Phalar Aluve, it gives you an extra d8 thunder damage to attacks. This damage stacks with every magic missile. So, if you're using the magic missile amulet and upcasting magic missile... that's a lot of damage stacking together.
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Another example would be Scorching Ray. Let's say you're a red draconic sorcerer wearing potent robes along with something like the callous glow ring, and then you upcast scorching ray (6th level) within the area of the shriek ability. Might as well add in a hex for good measure. I'm just spitballing here, right, but isn't that--assuming you hit, which isn't that hard--a combined damage total of 21d6 (3d6/ray) + 7d8 (thunder) + 70 (10/ray from 20 cha) + 14 (2/ray from ring)...
...which averages out to 189. Plus any other damage sources that can be squeezed in. And then we quicken it to double the damage, and then we can potentially haste to get more, albeit at a spell slot one level lower.
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Again, is all of this stacking working as intended?
I'm sure there are better examples than the ones I'm providing off the top of my head.
I really hope something gets done with the difficulty level of this game. Right now, it feels like you can stumble into dealing massive levels of damage without even trying.