Originally Posted by ladydub
I wonder why PoE2 sold badly. It’s an amazing game. Not as good as PoE1, which with expansions is straight up 10/10 RPG with best lore and story I ever experienced in gaming. PoE2 continues the great story to a meaningful WTF end, but yeah - you gotta get there. Seems like people either didn’t “get” PoE1 (i know i didn’t, i understood what’s going on only on 2nd playthrough), or they dislike pirates and sunny seas theme?

Shame, both PoEs are masterful RPGs. Developers deserve the money and players deserve PoE3.

It’s sad knowing that abominations like genshin impact made 1.1 billion, and EA’s FIFA dream team micro transactions made 1.6 billion USD in 2022, while works of art “sell badly”. Fuken sad.

I think PoE2 is beautiful in its setting and probably the best implementation of rtwp, but the theme and writing were major departures from the first game, which came across as fantasy horror at many points. The gods also seemed somewhat flanderized, but...honestly, these are minor quibbles.

I unironically think that PoE2's greatest sin was very likely simply this: Putting two of the hardest fights in the entire game, within the first half hour of gameplay. A baffling design decision. I can only imagine how many people were filtered less than an hour in, and as a result never spoke of the game or recommended it to friends.