Originally Posted by Zentu
[...] This is something a lot on the general gaming community do not understand. Part of the success of the Battle Royale genre was the incredible simplicity needed for game development which meant MUCH higher profit ratios. [...]

I dont think thats true.

Good battle royales are just as hard to make as good games of any other genres.

You have to come up with an unique game concept, you have to find good mechanisms which provide challenge and variance, you have to find answers to different playstyles like sniper and camper that make sure these types of gameplay dont always succeed ...

Not many battle royales have managed longterm success. That seems to be like PUBG and Fortnite and then maybe one or two other titles.

Not to mention that many battle royales are simply just game modes for general shooter games which offer all kinds of other playstyles, too.



But the thing that really kills battle royale games are the cheaters. An unsolved problem that no game company has found a way to prevent or at least limit.

They are really the equivalence of goldsellers in MMORPGs, only much worse, and much harder to fight.