I'll add to KillerRabbit's sentiments. This was a problem we foresaw in the EA with Daisy, and with the [Illithid] choices. Larian seemed to take for granted that players would be insentivised enough to use the tadpoles based solely on the power it gave you. But most people, like with the 'evil path' in general, really have to go out of their way to rationalize a way for their character to choose them.

If the relationship between the party and the Emperor was more openly hostile, and gave you ways of addressing that; If there was an appreciable hinderance to refusing to work with the Emperor or use the Tadpoles, then the hard turns that the game makes whenever the Emperor comes into it wouldn't make your choices feel as meaningless. As it is, if you question the Emperor at every turn, tell him you don't trust him, never use the tadpoles, very little changes in the narrative.

Last edited by Sozz; 28/10/23 04:57 AM. Reason: Grammar