Originally Posted by 1varangian
Skill Checks

I'm not a big fan of the huge variance in the d20 checks.

The difference between skill rank -1 and +5 is not impactful enough. Someone completely untrained with a negative ability modifier can easily succeed a DC10 check, while the most naturally adept and trained character at +5 can fail it. The bounded accuracy highlights this randomness further as you don't get to assign more skill points to anything.

I wish it was a d12 check instead. DC7 on a d12 would be much better at reflecting the difference between min/max skill levels in the example above.

Or you should get more skill points as you level up.
I failed a DC15 despite having +8-12... four times in a row. That is how probability works.

In order to "fix" that they would need to either use smaller dice, like a D10 instead or allow a crazy stacking of + values(up to +20) and take out that silly "critical fail" and "critical pass" mechanic. The highest natural + bonus I seen is +10, then you can add other buffs for higher.