Premise is to each its own thing of course, given we have choice.

In my case solo run means a walktrough where camp ends up being empty. Reject/kill every possible companion, so story unfolds differently. A pity there’s not an achievement fot it, would motivate me more.

Then, since the purpose is also a challenging walktrough, the build should not be based on exploits or tricky expedients. No true powerbuilds. And no boring ones while we’re at it, given how lenghty the process may become (two-handers with GWM… what’s the real difference from having a party or not?). So, a jack-of-all-trades build is also what I’m after.

My policy includes no respec and no hirelings, so no Whiters. I’m self-policing myself on this, because I chose to have Withers in camp as a ‘safeguard’, because it may happen that some moments are just too tough to overcome. I don’t want to skip anything, but I know I may be forced to change the order of some fights and avoid others.

Started recently, Monk 1/Wiz 1/Cle 1 right now, trying my hand with the first group of four gnolls you meet. Plenty of reloads so far, they’re nasty from range and I have…cantrips and fists. So far skipped spider queen fight, will have to return later.

If you want challenges, there are plenty. If you want to walk around invisible placing barrels or shoot at things from darkness without even initiating dialogues… well, done that in party runs, just not as a self-imposed challenge.