So I find the druid in BG3 partly better than I could play him in other games with the same rules, etc..
Only that he as a 2nd healer can not hold a candle to the cleric, is stupid.
Here it would have made absolute sense to give him a healer spec, which should then include completely different spells that rather use healing over time and barriers of wood, stone, etc., and possibly even a specialized healer shapeshift which then heals even better.

Otherwise, I agree with you so far that the Specc Circle of the Moon, should have stood out a little more strongly in the figures.
There should also be more Feats for the animal forms and more the selection of items that push the forms.

But you should not underestimate the raven form. I've experienced a massive amount of advantages with it in the game, whether it's in combat or exploring.
When exploring, you can reach many places easily, avoid traps, fly to hidden places, visit places that would otherwise be hard to reach, fly over dangerous terrain, or go flip switches without having to run long detours and without great cost.

In combat, the raven ability Blindness is extremely strong.
With it, you basically knock out bosses permanently and can constantly fly away unhindered without getting opportunity attacks and hide somewhere again and continue this per round until even the fattest monster, even bosses, are flat.
It was almost cheating you can say.

As a shapeshifter Specc, however, I found it stupid that the owl bear is available for all then, it is somehow worse than the Specc shape bear and there are also otherwise except for the healing in the shape, only few advantages.
This should be done better, even just with the Feats.

For the Caster, I would find it even better if the more such unique spells like Moonbeam gets.
Anything that brings out more of the druidic is to be welcomed, to make the class stand out more from the cleric and the mage.

The spore druid thing is a fun change of pace. In the core I would have driven more then also so this mushroom rail. A few more of these distinctions are the spice.

That is also what has always bothered me in the other games.
The druid was always kind of interchangeable, because all the other classes could do all that and the shapeshifting thing was rather bad and awkward and hard to figure out.
You should be able to clearly recognize and be told what works in animal form and what does not, including feats, buffs, etc..
Transparency and good elaboration, such classes then stand much better and be liked more than if you puzzle, what makes sense and what does not and it still does not really know.

Last edited by a.g.letters; 28/10/23 03:28 PM.