Being a fan of other swords and sorcery games and media, I decided to buy BG3 a couple of weeks ago. Sadly, I'm not sure how much longer I’m going to keep slogging through. Being rather disappointed and bit frustrated, I’m leaving some suggestions and feedback here on the off chance that Larian reads them. Ahem.
Suggestions and comments:
• Consider enhancing available combat settings to give hardcore strategy players more difficulty if they want it and also give people who are primarily interested in the RPG story aspect a more fluid and even combat experience. For me, the combat is a tedious, save scumming chore. I knew coming in that this was turn based gameplay, however I do not have a background in DnD mechanics and the opening tutorials are of extremely limited insight. As a result, having to try and learn what this game is expecting me to do has felt like some combination of futile and infuriating.
• Overhaul the provided tutorials to provide more detail and examples. You can’t assume that everyone is a veteran DnD campaigner or turn based strategy expert. Just saying “You can use your environment” doesn’t add much. What can I use and how? Why does it seem like enemies always get the first round even when I’m sneaking up on them? Why was that monster able to shoot me through solid rock? Why are my spells and abilities limited to X number of slots per rest when everything I fight seems to go ham with special abilities every turn? etc.
• Add tool tips to explain anything that should be common knowledge to a person in the BG3 world that is not common knowledge to someone in our real world. Name dropping regions, gods and history does nothing but add confusion if I’ve never heard of them before. The lore/world/race/class details are so overwhelmingly vast that I am continually looking things up online as opposed to getting in-game explanations that should have been included in the first place.
• Provide more range of motion with the camera. You created a rich visual environment; let people pan around entirely and immerse in it.
• In the future, consider trying to settle on a tone for the environment and narrative. So far, I have seen elements of high fantasy, sci fi and Cthulhuesque horror all mingling with cartoon level silliness. The result feels uneven and detracts from the potential dramatic stakes.
I'll keep plugging away for now; trying really hard to like this one but it's just not working so far.
Cheers.
Last edited by Levghilian; 29/10/23 07:16 PM.