Originally Posted by kanisatha
Originally Posted by Warlocke
By model all I meant was high budget CRPG. Nobody else tries to make these, and even BioWare has been moving away from them. Larian showed studio execs that these can be highly profitable, making them seem less risky.
Okay, fair enough. I still do not want developers to waste (yes, my subjective view) resources on such things as high-end graphics, cinematics, and full voice-acting, but I can certainly understand their draw for other people.

I agree that if full voice acting and mocap became the norm it would be bad for cRPGs - major movie studios made the move towards go big or go home a while back and it's meant that we get fewer good sci fi and fantasy movies. We either stunning spectacles like Dune or we get nothing. We small indie productions and we have big budget one but the middle of that continuum has gone away. That could happen to cRPGs

At the same time I want some of things Larian established to become the norm in the industry:

Games should be playable on release - there's no comparing day one WotR to day one BG3. BG3 was playable, WotR had main quest blockers two weeks after the release date. Solasta is another positive example, a game I could play that on release

No micro transactions - like with BG2, PoE etc I shouldn't have to pay extra to complete a quest. If I want to pay for sizeable expansion that's fine but paying for the armor I need to complete a quest? No way.

Hundreds of hours - In this Larian did indeed live up to the standard set by BG2. Did they do that in every way? Hell no. But in playable hours? Yes, the delivered. This must become the new normal.

So it's a mixed bag - like you I don't want to see the line between video games and movies blurred even further but I do want other companies to follow suit on playable hours, best attempt at bug free game, etc