(Minor Spoilers for Auntie Ethels Questline)
I've found that when dealing with Auntie Ethels possessed minions that wear the wooden masks, there isn't much you can do to help them. You can't remove their masks or else it kills them unless Ethel is dead. In Act 3, I thought I could subvert the slaves' fates by using non-lethal damage on them and killing Ethel, then they would be safe from her magic and wouldn't die if they had the mask removed. However, after I killed Ethel for good and safely removed the masks, the rest of the NPC's acted as though those people were dead even though they were just unconscious, and after coming back to them after a long rest, they were gone. So it seems like there isn't anything you can really do for them.
This seems like a missed opportunity in my eyes, so here's my suggestion: Patching in a simple alternate form of events, having the slaves wake up from being knocked out using non-lethal damage after Ethels death, I think this would be a great way to award players for being aware of Ethels methods and using non-lethal damage. As is, non-lethal damage isn't really needed for much across the game, so having players remember and use the mechanic in an optional and clever way would be a good edition in my eyes.
Forgive me if perhaps this idea, or something similar to it, was already floated around elsewhere but I still think it would be a nice thing to add. More ways to feel clever, y'know?
(Also really small and unrelated nitpick that isn't worth a whole post: The Adamantine Splint armor seems to be missing it's "Fauld" or just the part than hangs from the waist and over the thighs for random races and certain builds, for example Male and Female Dragonborns don't have it, and it looks kinda weird.