Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2023
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(Minor Spoilers for Auntie Ethels Questline)
I've found that when dealing with Auntie Ethels possessed minions that wear the wooden masks, there isn't much you can do to help them. You can't remove their masks or else it kills them unless Ethel is dead. In Act 3, I thought I could subvert the slaves' fates by using non-lethal damage on them and killing Ethel, then they would be safe from her magic and wouldn't die if they had the mask removed. However, after I killed Ethel for good and safely removed the masks, the rest of the NPC's acted as though those people were dead even though they were just unconscious, and after coming back to them after a long rest, they were gone. So it seems like there isn't anything you can really do for them.

This seems like a missed opportunity in my eyes, so here's my suggestion: Patching in a simple alternate form of events, having the slaves wake up from being knocked out using non-lethal damage after Ethels death, I think this would be a great way to award players for being aware of Ethels methods and using non-lethal damage. As is, non-lethal damage isn't really needed for much across the game, so having players remember and use the mechanic in an optional and clever way would be a good edition in my eyes.

Forgive me if perhaps this idea, or something similar to it, was already floated around elsewhere but I still think it would be a nice thing to add. More ways to feel clever, y'know?

(Also really small and unrelated nitpick that isn't worth a whole post: The Adamantine Splint armor seems to be missing it's "Fauld" or just the part than hangs from the waist and over the thighs for random races and certain builds, for example Male and Female Dragonborns don't have it, and it looks kinda weird.

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I used non-lethal too. When we found the formerly possessed gone after we finished with Ethel I just assumed they left of their own free will, whiich made sense, but a scene or interaction like the ones for the people freed in the gallery would have been satisfying.

I am a bit surprised there is not more acknowledgment / consequence when you don't kill but I am glad the option is there. I do not seek reality in my fantasy but I do like the life-like option of doing one's best not to kill beings who did nothing wrong.

If you mean the Grymforge we couldn't turn the lever to get it going. I'm sure it will be something simple but I have to ask how you managed it.



If everyone was treated the way they treated the person least able to resist there would be universal prosperity and complete peace

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Yu Have to Use the Mask that its Cursed the Secret its to Get the Protection from Good and evil i Beleave..
(forgot the name of the buff, shadowheart always have this so just use her to aply on yu before put the mask on or shit will hit the fun.)
if yu do that yu can walk in ok the entire stuff inside the Hag Lair and go straight up to her..
The Magic Door will be open too, yu can even go to the Underdark from her lair using the mask too to pass the Locked door. look around yu will understand me.

( just show to that Hag M.F what the True meening of Greed is guys. lol)
The Blood god will Protect yu. Praise the Sun. \o/

(in my games i took evrything from her. the slaves, the cursed ones, mayrina and even get the +1)
F.U Hag. Im the Boss Here so Bow B. and i may let yu leave. xD

Last edited by Thorvic; 29/10/23 05:18 PM.
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In the first fight, you literally have to sneak past them then put up with them during the Ethel fight (or you some other cheese mechanic to keep them out).

But yea, utilizing the non-lethal attacks would make sense not to consider them dead.

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Agreed that would be a way better handling!

I also held onto to all the masks thinking there might be later uses which could be another idea to add on.

Some sort of masquerade angle on it, since there are a few points where that might come up again with a fun twist for tricks and treats.

Also I noticed that for the Adamantine split too, and I think one of the robes as well with a similar clip/missing piece. Next time I see it I'll try to grab a screen


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