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veteran
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OP
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Joined: May 2023
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As we know, Multiclassing does not grant all skills/abilities of the new class. Hence the "squishy" lasses do not get Heavy Armour otherwise then through the Heavy Armoured Feat. However ... I noticed that Multiclassing into Cleric and picking pertinent Domains - War, Life and Tempest - does grant HA. I went out of my way  and tried Multiclassing into Ranger - Favoured Enemy, "Ranger Knight", and did NOT gain HA. Oversight? Carry over from pnp version?
Last edited by Buba68; 30/10/23 11:45 AM.
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addict
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addict
Joined: Oct 2023
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Well thats actually something personal but i will tell yu One Thing.. almost all the best armors in the game are actually not Heavy they are Mediun armors.. and yu can even aply the Dex buff to then.. But if yu really want to go with Heavy armor i always Go with 2 Fighter to get action Surge. (the fighter Class only gave yu Heavy if yu get your first level as one.. thats the only shit about it.. but yu can make it work on lvl 5 easy.) Like (10 mage, 2 Fighter) or (2 lock,2 fighter, 8 Sorcer) or (7 fighter, 5 lock Famed Hexablade) But Clerics get Really God like just like in any Table Top in this game if yu Build nice.. (so yu will not really need the Heavy armor i bet.)
Last edited by Thorvic; 29/10/23 05:05 PM.
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addict
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addict
Joined: Oct 2020
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I don't think its an accident. The wording in 5e tabletop specifies that you get all of the features from a class when you take a level of it, with the exception of some limitations on proficiencies. In the case of clerics those limitations are in place, but the heavy armor proficiency is granted by subclass, so it is not affected by that rule.
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veteran
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veteran
Joined: Jun 2020
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When you multiclass into Cleric, you *should* automatically get Light armour, medium armour and shields - and if you pick a domain that grants heavy armour, you naturally get that too, from that choice.
Here's a brief list of what you *should* be getting, in terms of proficiencies, when you pick up a multiclass level of a class:
Barbarian: Shields, simple weapons, martial weapons Bard: Light armour, one skill proficiency (any, of your choice), one musical instrument proficiency Cleric: Light armour, medium armour, shields Druid: Light armour, medium armour, shields (But you also pick up the lore/philosophy based restriction against metal armour) Fighter: Light armour, medium armour, shields, simple weapons, martial weapons Monk: Simple weapons, shortswords Paladin: Light armour, medium armour, shields, simple weapons, martial weapons Ranger: Light armour, medium armour, shields, simple weapons, martial weapons, one skill proficiency (from the Ranger skill list) Rogue: Light armour, one skill proficiency (from the Rogue skill list), thieves’ tools Sorcerer: Nothing, sorry! Warlock: Light armour, simple weapons Wizard: Also Nothing!
This means that if you take a drop level of cleric, you should get light and medium at least, if you don't already have them, and heavy only if you pick a domain that grants it independently. You'll notice that even the heavy armour proficient base classes don't give heavy armour for multiclasses; Cleric subclasses are one of the very, very few places in 5e where a basic proficiency, like an armour proficiency, is granted outside of base class proficiencies, and thus stands outside of this trend.
Last edited by Niara; 30/10/23 12:52 AM.
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veteran
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OP
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Joined: May 2023
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I understand. But why is Ranger Knight treated differently, then?
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old hand
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old hand
Joined: Oct 2020
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I'd have to google it but I'm pretty sure ranger knight is one of larian's stupid made up homebrews. Ranger got a rework cause they didn't think it would be good or they are lazy. Edit* http://dnd5e.wikidot.com/rangerPut the actual list of features under a spoiler tag Favored Enemy Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
Favored Foe (Optional) This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.
When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.
You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
Natural Explorer Also at 1st level, you are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.
While traveling for an hour or more in your favored terrain, you gain the following benefits:
Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. You choose additional favored terrain types at 6th and 10th level.
Deft Explorer (Optional) This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.
You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class.
Canny (1st Level) Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill.
You can also speak, read, and write 2 additional languages of your choice.
Roving (6th Level) Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.
Tireless (10th Level) As an action, you can give yourself a number of temporary hit points equal to 1d8 + your Wisdom modifier (minimum of 1 temporary hit point). You can use this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1. They mostly just reused content from other classes and called it a day, but it might fit the 5e theme of spamming same junk instead of creating unique classes.
Last edited by fallenj; 30/10/23 05:51 AM.
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veteran
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veteran
Joined: Jun 2020
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I'm not familiar with Ranger Knight from the game - it is indeed one of Larian's creations, but what I can say is this: if it's a choice that you make, as the player, outside the single discrete choice of selecting 'ranger' as the class level you want to take, and the Heavy Armour proficiency is contained within that separate discrete choice (similar to cleric multiclass choosing cleric, and then choosing a domain immediately as a discrete choice), then you absolutely should be getting it.
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apprentice
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apprentice
Joined: Oct 2020
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As we know, Multiclassing does not grant all skills/abilities of the new class. Hence the "squishy" lasses do not get Heavy Armour otherwise then through the Heavy Armoured Feat. However ... I noticed that Multiclassing into Cleric and picking pertinent Domains - War, Life and Tempest - does grant HA. I went out of my way  and tried Multiclassing into Ranger - Favoured Enemy, "Ranger Knight", and did NOT gain HA. Oversight? Carry over from pnp version? Have you try exiting the CC screen? HA proficiency from ranger knight is granted by a passive, not by base class or subclass proficiency and it doesn't show up in your CC sheat even if you start as ranger from lv1 But it should be there after exiting the CC screen if you try to equip HA, doesn't matter multiclass or not
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veteran
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OP
veteran
Joined: May 2023
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Have you try exiting the CC screen?
HA proficiency from ranger knight is granted by a passive, not by base class or subclass proficiency and it doesn't show up in your CC sheat even if you start as ranger from lv1
But it should be there after exiting the CC screen if you try to equip HA, doesn't matter multiclass or not Will try, thanks. Sometimes abilities indeed are listed in odd places (e.g. get yourself branded by Gut and try to find that info :P). EDITED: You were correct - does not show up in CC, but HA proficiency appears later in the expected places, and equipping such does not trigger "no can use" alarms. Thread can be locked 
Last edited by Buba68; 30/10/23 10:24 AM.
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addict
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addict
Joined: Aug 2023
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But why is Ranger Knight treated differently, then? Wait, what ? Was that changed ? I'm pretty sure that worked in the past. Honestly sounds like a bug to me if that doesnt work.
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veteran
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OP
veteran
Joined: May 2023
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Honestly sounds like a bug to me if that doesnt work. Like I wrote in my last post - kharneth was correct, HA ability is not listed on the CC screen when multiclassing to Ranger Knight, yet still is added. It later can be seen in the Character Sheet, and HA equipped without "no prificiency" warnings.
Last edited by Buba68; 31/10/23 04:33 PM.
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addict
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addict
Joined: Aug 2023
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Oh ok. I clearly didnt read the thread carefully enough then.
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