• Provide more range of motion with the camera. You created a rich visual environment; let people pan around entirely and immerse in it.
If you have the chance to play with mods, try
WASD Character Movement together with
Native Camera Tweaks. These pretty much resolve that issue and feel quite solid.
Had the same impression, bg3 doesn't do a good job on introducing dnd gameplay and lore to people that arent fammiliar with it. In an interview Swen Vincke mentioned they wanted to use the dnd rules/mechanics without the need for players to know them. Only that this cannot work: it's hard to make good use of
concentration spells without also knowing about
constitution saving throw proficiency, just as one example.
Playing in story mode and/or using ready-made op character builds from yt should ease things and let you learn dnd on the way if you want to.
The "cartoonish level silliness"... it's Larian's signature by now and agreed, doesn't fit the story/setting at all.
The key to enjoyment of the game was the role playing aspect: I had a pretty good idea of the character I wanted to play before starting the game and in every situation and dialogue I asked myself: how would this character react here? And then played along with whatever outcome this resulted in. This worked great throughout the game until mid of act 3 where stuff fell apart/wasn't quite finished yet.