Originally Posted by Wormerine
I do think BG3 does a very poor job tutorialising and explaining combat mechanics. Part of it is UI design that doesn't gel with game systems, part of it is Larian insistance on obfuscating game mechanics behind a paint of D:OS2 familiarity. Now I don't think you need to understand those to succeed, and if you do the combat becomes rather boring as it is not well balanced, but if you want to engage with the combat system I think BG3 works against you.

That obfuscation or deliberate hiding of the dnd mechanics under the surface/ui may just be the root cause of the problem. It's a repeating complaint on the forums by dnd veterans that the game is too easy and by noobs that it's too hard. In order for the mechanic to work for newbies without exposing it to the player the encounters have been made easier than necessary and means of cheesing your way through have been provided. I'd argue it would be much preferable to expose the inner workings of the game, an empowering the noobs kind of approach that looks and feels familiar to the veterans as well. Not saying this would be an easy task ui design-wise, just that hiding stuff away causes more problems than it solves.

And this isn't arguing against the "make fights strategic rather than hard" philosophy. Only that please don't hide away the game mechanics, instead give new players the chance to pick up on it without having to consult several dnd guides on the internet.

Originally Posted by Dext. Paladin
if the Dev applied all the things OP wants, somebody else (from the target audience), would complain that the game is "hand holdy" or something.

As long as players can opt-out of tutorials and skip lore introduction I fail to see why.


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