Guys lets watch how we are phrasing replies so they do not come across in unintended ways.
To address a few points made:
[list] [*]Tranportation Portals: The wide use of the transportation portals is a concession to computer gaming and the fact that a HUGE number of players will hate on a game without fast travel options. While the portals like this is not "lore", it is a normal and often expected CRPG game mechanic.
The game mechanic called "fast travel" (that I also like in that kind of "open world" map) exist in many games in which there are no teleportation portals... It has nothing to do with concession, it has to do with the choice they made to design the system arround "not lore" magical portals. This is one exemple among many others in which they could have made a better representation of the world without even changing the mechanics at all.
@Ido58 Not playing TT but I find it hard to imagine that a DM would allow players to throw potions at each other to heal, especially when the rules say "drink". And please don't come back with the "don't use it" argument again... the AI use it all the time.
Does it really ? I'm lucky then that none of my partymembers has ever been lifted up and thrown away from a height by a strong monster. I really can't recall seeing the baddies throwing a potion of haste or invisibility in a crowd who then all benefit from it. Granted some of the big battles switch so rapidly from one point to another that it may have happened with a healing potion without me noticing.