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stranger
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stranger
Joined: Sep 2023
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Indeed. If Larian can't or won't extend the game beyond Level 12, at least give us the ability to increase the experience points required for leveling up. Increased Level Cap Experience does just that, but it can only delay the inevitable dreaded "MAXIMUM LEVEL REACHED" for so long. Larian doesn't cap at a certain level number but at a certain number of experience points, which really sucks.
I am on my third playthrough, with around 195 hours invested on this playthrough (156 hours on 1st playthrough, 162 on 2nd), but have yet to finish BG 3. I doubt I ever will. Between no compelling enemy, no mystery left in the story, and my party having stagnated, I eventually run out of interest in Act 3. The only reason I've made to where I am is because I forced myself but it's now been over a week since I've played. Just can't get into the game now.
Two of those three problems cannot really be addressed. One can. That one would be enough to carry me and many other gamers through.
Last edited by MSGamer; 29/10/23 04:57 AM.
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addict
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addict
Joined: Dec 2022
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I wish I got 100 hours left with full 12 level power.
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stranger
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stranger
Joined: Sep 2023
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(...) around 195 hours invested on this playthrough (156 hours on 1st playthrough, 162 on 2nd), (...) no compelling enemy, no mystery left in the story, and my party having stagnated, I eventually run out of interest in Act 3. (...) Just can't get into the game now. So what you're saying is, after 500+ hours of playing this essentially-single-player CRPG, on your third playthrough, you're kind of getting bored. After playing the game for like half a day, every day, for about 3 months, it's getting boring. 500+ hours. Yeap, yeap, I can see how that might happen. I don't know what the average is, but somehow I don't think the "many other gamers" bit is justified here. It's like a race driver asking for speed limits to be changed because him "and many other drivers" can handle it safely. There aren't that many other drivers on the same level. You obviously love the game to invest so much time in it. Give it a break. Do something else. Write a guide or three, make some videos, get into modding, whatever. They will probably rebalance the game in a year or two, release an improved "definitive edition" like they did with DOS2. Give them time and replay that one. And by the way, if you haven't played Divinity Original Sin games, try those. They are different than BG3, but similar games.
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stranger
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stranger
Joined: Sep 2023
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Completely agree with the OP. The level cap killed the game for me. Almost all of Act3 I've played without developing , which made me skip almost everything except the main plot so that I can just finish the game.
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stranger
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stranger
Joined: Sep 2023
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So what you're saying is, after 500+ hours of playing this essentially-single-player CRPG, on your third playthrough, you're kind of getting bored. After playing the game for like half a day, every day, for about 3 months, it's getting boring. 500+ hours. Yeap, yeap, I can see how that might happen. No, that's NOT what I'm saying. I'm saying I got bored EVERY PLAYTHROUGH in Act 3, including the first playthrough, which is why I have never finished the game. I don't know what the average is, but somehow I don't think the "many other gamers" bit is justified here. It's like a race driver asking for speed limits to be changed because him "and many other drivers" can handle it safely. There aren't that many other drivers on the same level.
You obviously love the game to invest so much time in it. Give it a break. Do something else. Write a guide or three, make some videos, get into modding, whatever. They will probably rebalance the game in a year or two, release an improved "definitive edition" like they did with DOS2. Give them time and replay that one. And by the way, if you haven't played Divinity Original Sin games, try those. They are different than BG3, but similar games. Last I looked, I'm not the only one complaining. See this thread, this forum, check out Reddit and Nexus. I love Acts 1 & 2, obviously. Superb gaming, intriguing, a lot of fun. 3, however, is not for the reasons I stated. Changing the game to lock at a specific level rather than at X experience points would give those who want to make the game more of a challenge and interesting in Act 3 a way to do so without impacting those who do not. Hence, a mod like Increase Level Cap Exp would work as the modder intended and the users of that mod would like. How did you not get that? Perhaps improve your reading comprehension... And yes, Pedantic One, I'm quite aware of DoS 1 & 2. I've played them after all.
Last edited by MSGamer; 31/10/23 02:47 PM.
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veteran
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veteran
Joined: May 2023
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I agree with the OP. Lower XP gains/increasing leveling requeriments would help the game. E.g. finishing Act 1 not borderline 6th to 7th, but 4th to 5th? Pushing 6th max? The Creche gives IMO insane quantity of points.
I am aware that not everybody maximises XP gains, but a remedy could be boosting everybody to 6th when Starting Act2?
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veteran
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veteran
Joined: Aug 2014
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More levels won't make it a better game. Act III late game is already falling apart and they are introducing nonsense mechanics like Unstoppable that just break the rules in a bad way. A massive power spike with items that makes previous advancement feel redundant.
And the biggest offender that made me stop playing: level 11-12 spellcasters feel really lackluster. At a time when they should start to feel really powerful with 6th level spells. Because of all the goodies martial classes get, combat is just about dishing absurd amounts of damage on martial classes, stacking all kinds of elemental and radiant bonuses, Illithid powers, and hacking away with reckless abandon. Smart D&D play where magic is powerful, smart, tactical and limited, does not exist here.
Slowing down the leveling would make it a better game. As would toning down the magic items, and introducing some form of actual limitations on how often you can Long Rest.
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old hand
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old hand
Joined: Oct 2020
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More levels won't make it a better game. Act III late game is already falling apart and they are introducing nonsense mechanics like Unstoppable that just break the rules in a bad way. A massive power spike with items that makes previous advancement feel redundant.
And the biggest offender that made me stop playing: level 11-12 spellcasters feel really lackluster. At a time when they should start to feel really powerful with 6th level spells. Because of all the goodies martial classes get, combat is just about dishing absurd amounts of damage on martial classes, stacking all kinds of elemental and radiant bonuses, Illithid powers, and hacking away with reckless abandon. Smart D&D play where magic is powerful, smart, tactical and limited, does not exist here.
Slowing down the leveling would make it a better game. As would toning down the magic items, and introducing some form of actual limitations on how often you can Long Rest. We're clearly playing different games.  Which kinda shows that a game so big and rich will always fall short in one thing or another. And through the many optirons provide possibilities and exploits which -- unfortunately -- may make the game less interesting or challenging if you choose to use them. I agree with the observation that there are too many crazy magical items. It''s like the failed homework from magic school that got dumped in crates and barrels and forgotten in old cellars. But I choose the one I find coolest and sell the rest, or send them to camp to empty the box, but I don't change gear according to the situation. (Like get some armour against undead when you know there are uindead and then change it to armour against fire when you know there's an opponent using fire attacks...) My PC ( a Drow) carries Phalar Aluve, and though I can equip with weapons that do more damage per attack, I just keep this sword 'cause I find it supercool. What I don't like and don't understand in certain comments are requests like 'limit the number of long rests". This is completely in your own hands. You rest when you want. The game never tells you when to rest. So why would a player want to dictate how other players must play this game ? I rest very often. And not only for replenishing spells and hitpoints. Also for, well , just to rest. Get out of the danger. Talk to the others, even if they tell me the same thing as last time. Admire my wonderful character while reflecting what I will do next, while sitting in a quiet spot.
Last edited by ldo58; 31/10/23 05:42 PM.
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stranger
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stranger
Joined: Sep 2023
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Could have easily left the cap on 12 levels of a class, but left the cap on actual levels off, and not broke anything (there is a mod to do this with limitations). I agree, lack of progression for doing actual content at the end was disheartening.
One of the two things that would cause me to call the game 8/10.
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stranger
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stranger
Joined: Sep 2023
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Last I looked, I'm not the only one complaining. See this thread, this forum, check out Reddit and Nexus. Right. Still a minority. My point still stands, not many gamers invest 500+ hours in a game, especially without finishing the game. How did you not get that? Simple. You said "no mystery left in the story", so I (naturally?) assumed you finished the story. You've seen the end game, the final battle, your particular version of the 17000 or whatever possible endings. You weren't curious enough to see how it ends? I'm not saying you're wrong. I'm saying you're in the minority and there are other things they need to fix before rebalancing XP, which is not easy. As already pointed out, XP and the level cap is just one issue when it comes to balance. Hopefully they'll get to it in time, but it certainly doesn't look quick or easy. There's a lot of content that can be skipped on a quick playthrough, they have to take that under consideration and find a way to deal with people who are under leveled in Act3. I've seen just as many threads complaining about tough fights where the advice was "drop the difficulty", as I've seen complains about the level cap. Both are right. Balancing is hard.
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apprentice
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apprentice
Joined: Oct 2020
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I think that the level cap is one of the best things in the game
I'm overcompletionist and like to make everything, so in the 3 playthroughs of the game I made so far i reached level 12 early act III
And this really gives time to not only enjoy end game builds (wich is great), but also make experiments changing classes, multiclassing, given a use to all the trash you have taking dust in the camp chest...
I find stupid games were you reached the last level just before the final boss fight or similar, basically not giving you time to enjoy it. It's a good mechanic for neverending games like skyrim but horrible for a game like this
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stranger
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stranger
Joined: Sep 2023
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I find stupid games were you reached the last level just before the final boss fight or similar, basically not giving you time to enjoy it. It's a good mechanic for neverending games like skyrim but horrible for a game like this I played so many games where I NEVER reached the last level before beating the last boss, some of the best games actually. If a game is going to benchmark progression just to finish the grind, then it comes to question, what even is the point of leveling? This game being on point with exactly that question. Getting to the final act, you're just pushing those last 2-3 levels so that doing the actual content doesn't suck as much for you, as opposed to going in when you were ready.
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stranger
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stranger
Joined: Sep 2023
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I'm very thorough and spent a good 270 hours on my first run of the game. I didn't finish. I was max level for over 100 hours. That is absurd. I had over 100K XP after hitting the level cap and finally reached the point where zero character progression was just stealing the fun away.
I get that higher level spells are hard. I get that most people don't even hit level 12, but the people that do should not be punished because of the people who do not. If the content is there, we should get credit for it. 30, 40, 50K+ XP with no leveling is simply un-enjoyable. If you can't do higher level spells then allow multi-classing to 20 with no spell slots over level 6 like the popular mod has. Or just add spells and feats that are already in the game with no spells over level 6 being allowed. Something. It might not be perfect, but it is practical. If people choose to over-level content then they should be able to if said content is there. You said you wanted to make it as much like D&D as possible. Well imagine players going on a campaign and earning 35K XP. Then telling them "OK, add 35 thousand XP to your sheets. Great job. You're still level 12 though. Sorry, but progression after that is tricky and I don't feel like dealing with it so for the next 75 hours you aren't going to progress. Kinda like how you didn't progress over the last 25. Cool? Great." Every player at that table would quit. Well, perhaps not everyone, but there would be a ton of compromise offers and a lot of complaining. And then the campaign would fall apart, if it didn't on that first night they got their rewards and were told they meant nothing.
And no, installing the mod is not a solution because it disables all of the achievements. It's also a pain in the ass for a lot of us who aren't used to using mods in modern games. Putting things in the wrong folder, making a folder and putting it in the wrong place, then having to find it again to delete it bc now the game doesn't work etc etc.. Leaving the dev console in and just letting people take the cap off themselves would have been the optimal solution, along with an adjusted spell/feat/skill/hp table that capped spells at level 6 if higher level ones could not be implemented properly in a reasonable amount of time. I agree, levels 1-12 are the most fun, but again, the content is there to go well beyond that. If people choose to do it they really, really should get credit for it. I'm more, personally, concerned with what exactly you're doing to warrant not only 270 hours of gameplay but to also be level 12 for 100 hours. In my co-op game with a friend; we have basically done just about every side quest that popped up on our way into Act 3. We're just now arriving at the Circus, but our playtime is ONLY maybe 85-90ish hours and that is purely because of my friend taking X minutes to decide to shoot something in combat; or for us to spend 30+ minutes gathering up and selling our loot, or for him to arrange his wheels the way he needs them to be. And we're just coming up on hitting level 10 soon. From everything I've seen about Act 3 - it's supposed to be shorter than the other acts in terms of content and some players saying it's kind of rushed. The only things we have "missed" that I am aware of in the first two acts is a couple of quests from Last Light -- because we goofed and talked to Isobel right of the bat and triggered the fight and ultimately are terrible people and caused the Inn to no longer exist.... but, the only way I could see being level 12 like that is I guess if you're slaughtering every NPC you come across like a true murderhobo. Lol
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