I won't go for any "LULZ GONNA KILL YA" Bioware-style evil options. But I'm gonna play a Drow Necromancer who's in it for hisself and power and knowledge and see where that is carrying him.

Where most games fail is that it's all cartoonishly black and white often times (I LUV U XoXo / GONNA KILLZ U ROFL). And that "being goody goodshoes" is as easy as clicking the corresponding dialuge options. Being The Knight In SHining Armor is pretty hard in life, as there's temptation everywhere. So most people would and should end up somewhere in between -- or quite a few indeed end up as perceived of being "Greedy" and "evil" despite not indending to be perceived that way.

As simple as it was, the extremely powerful and tempting slayer form you could transform into in BG2 was a step in the right direction of replicating that. It made fights much easier, but it also came at cost... I haven't played BG3 much beyond EA yet, but at least in principle, they're aiming for that some.

Last edited by Sven_; 31/10/23 05:29 PM.