So tell me, do you think crunch culture within the game industry is a good thing? Do you think its a healthy thing that produces the best quality work?
The question wasn't for me, but sure, it's not only unhealthy, but also totally unproductive. On the contrary, the amount of bugs you introduce increases exponentially with the overtime you're doing, which leads to more overtime and so on.
But Larian is the Studio and Publisher of this thing and they are setting their own deadline. If it's not quite finished, just don't release it.