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Originally Posted by vx_phoenix_vx
Originally Posted by Dwapking
What act3 lacks in my opinion is an overarching theme. The first two acts have this, the third just doesn't.

100% how I feel and 100% what I think the crux of the issue with Act 3 is. So much of what you do throughout it doesn't lend itself to a goal of any kind. It's just "lets run around EVERYWHERE and help random people/improve our image/find clown bits etc."

Ketheric and Moonrise was an omnipresent danger that was looming over a tarnished landscape. Everything felt like it was building up to that area and then the climax felt important and relevant. Everything affected your companions in a significant way.

Whereas, Act 3 we have Orin and Gortash and Ansur and Cazador and Raphael and Orpheus and Sarevok and The Mother Superior all mashed into a single Act. None of these characters get a proper build-up, none of them feel like an omnipresent danger, and every one of their stories ends suddenly with no payoff or reaction from your companions other than "That happened! Wow!...moving on."
Originally Posted by WanYao
It's really simple. The writing quality declines.

I'm not talking about the writing of individual scenes and encounters, etc which remains great. I'm talking about the larger picture, the big story arcs. The first two acts have central, unifying story arcs that drive the experience. As you progress, the tension rises and the stakes get higher. This is a classic narrative structure which keeps the experienced focused and fun. Because our brains are wired to process narrative.

Yes, there are plenty of side quests and different ways to do to central stories, sure, but those central stories and conflicts still exist.

By the time you come to Baldur's Gate in Act 3, it's not like that. Most everything is effectively a series of unconnected side quests. In fact, Act 3 does what the game is lauded for NOT doing in Acts 1 and 2: it's basically a series of unconnected fetch quests. Without a unifying story arc everything feels pointless and random and, in the end, tedious. And you get bored. And you restart and do Acts 1 and 2 again, even though you know them intimately, because they have that structure which your brain craves.
Beautifuly put guys! I also experienced this act 3 brain fart issue but couldn't rationalize it like these two!

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I was wondering how much story/quest there is if you subtract the origin character arcs? To me it feels as though too much time is devoted to their stories and resolution, rather than the "main" story. Of course they are connected, but that in itself is something that is a large departure from BG1/2 - where our bhaalspawn becomes the principal hero/villain. I found I spent a disproportionate amount of time rushing about to 'keep them happy'. That's not to say I didn't enjoy those quests - but I felt it was canted too much towards resolving their issues. I ask this , because as far as I recall, Larian made certain you could kill all origin characters and still complete, I believe)? So, part of my sense of unhappiness in Act 3 stems from that fact that once all NPC/origin quests were resolved, I don't think there was that much to do? I'd be curious to know how much of the main story arc there was for runs where you took no origin characters and didn't pursue Jahieira/Minsc. I found myself going through Act 3 with laundry list Cazador? Check! Jaheira? Check! Hag? Check! etc. And you could actually take your time and womble about - at least until you killed Gortash AND Orin. So there wasn' really a sense of doom. I was also very unhappy that the upper city didn't materialize - I had been looking forward to all sorts of intrigue and shenanigans there. The Lower city was well done - but the scale was not what I imagined (I heard comparisons to Novigrad in the Witcher3...erm, no) and if you actually look at key quests (not origin or arbitrary ones) it felt there wasn't really that much going on.

I agree about the writing - I really did feel ACt 1+2 did a great job of building up to the shadow cursed lands (and the drider was awesome) and I really was anticipating the final showdown. By comparison, Gortash and Orin were somewhat cookie cutter villains (power hungry megalomaniac autocrat vs psychopath). Neither impressed me much. I also feel that Halsin's quest was beautifully tied into the game in Act 2- I really enjoyed that (but didn't retain him in in my part either).

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This is Act II for me, if I can get to Act III I'm usually good, that said. I wish we had NewGame+ so it didn't take until the final third of the game to fully realise a build concept.

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I had a few playthroughs where I restarted shortly after getting to act 3. I just lost interest and didn't feel excited about anything. One time I pushed through it, but it just felt like a chore. Now I have no interest in doing any of it again.

I find it really funny how many reviews for this game gave a 10/10, even from some critics, who state they haven't gotten to act 3 yet. To see so many "it's a masterpiece" and "I've only done act 1" in the same review tells me how ridiculously overrated this game is.

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It's 10/10 because it's general consensus, as in 1000 people agrees, and you with your 3 friends disagree.

If it's bad for it's bad for you.

No matter how 10/10 or 69/10 Zelda TOTK, TLOU or FFVII remake people says it is, for me it's 4/10 because they're not RPG and storytelling (for me) is sucks.


That being said, It's normal to feel burn out by the time you finished Act 2. The game wasn't meant to be "powergame"-ed or to be finished in one sitting. Act 3 has more content than Act 2, so take breaks, play other games and go back when you're ready.

Last edited by Dext. Paladin; 09/11/23 06:34 AM.

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Back Black Geyser's DLC: https://www.kickstarter.com/projects/grapeocean/black-geyser-dlc-tales-of-the-moon-cult (RTwP Isometric cRPG inspired by BG1).
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Which massive, several dozen hour long games do y’all just replay over and immediately over again and not expect to get burned out on?

There is no incorrect way to play a game, and far be it for me to tell somebody they are doing it wrong, but have y’all considered maybe just doing something else?

I played through BG3 start to finish once, slowly, and had a fantastic time. I’m definitely not going to jump right in and play it again. I have a multiplayer campaign which occurs once a week for about three hours a session, but other than that I’m just gonna let it sit for a bit. I’ll do other things, play other games, read, paint Warhammer miniatures, play D&D, go to the gym, go camping, and in a year or so I’ll come back to BG3 and have a fantastic time again.

Maybe consider rethinking how you approach games and what you expect to get out of them. Just my two cents.

¯\_(?)_/¯

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I prefer playing a game in one sitting, that way everything that is happening is still fresh in my mind. It's annoying leaving a game half finished then coming back to it, to find you dont know what's going on, like who's this character I'm role-playing as and am I even interested playing as them still. I'm almost guaranteed to start a new game because of that.

If the story/content is captivating enough, whether it be a game, novel, tv show or whatever, we're not going to feel burnt out, we'll feel excited and energized for what's to come. I was initially very excited when I got to Baldur's gate, didn't feel burnt out at all, until I started roaming around in it. I suddenly lost all that excitement and it became a chore finishing it. Seems others here have had a similar experience too. According to steam, currently only 35% of players have left act 2 and 50% left act 1, so we'll see how many share this experience too, once they get to act 3.

The problem with all these 10/10 though is that they're mostly based on act 1 and some in act 2, so it's not representative of the whole game. I would give act 1 and 2 a 10/10 as well, but act 3 takes a nose dive in quality.

I think ppl should have to finish a games main story and prove it, before they can rate/review it on metacritic etc, that way it's more accurate and honest. With the way it is now, reviews clearly aren't to be trusted, so then there's no point of even having them then. Calling something a masterpiece, without experiencing the whole piece yet, is ridiculous. In contrast, sometimes somethings get better further into them and we end up glad we stuck with it, if given the chance. But reviews/ratings come across as dishonest, kind of like false advertising, if they aren't based on the game as a whole.

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With apologies to Cole Porter.

Every time I get to Act 3, I die a little,
Every time I get to Act 3, I wonder why a little,
Why the Dead Gods above me, who must be in the know.
Think so little of me, they allow me to go.

Ella

Last edited by Beechams; 09/11/23 06:06 PM.
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