I'm curious if anyone else notices some unusually passive AI behavior in Act 1 combat sequences? One of the goblins at the gate appeared to struggle; the one on the lower tier of the hill opposite the gate and Zevlor. Perhaps he was boxed in by my Tav, but the AI took a long time to decide to dash up one of the ledges (like, literally 1 meter), return to its original position on the lower ledge, and then end it's turn.

Similarly, Lump doesn't appear to understand he can leave the house in the Blighted Village to participate in the combat. He cast Blur on himself, cast one arrow out a window, and then is sort of pacing on his turn. He can reach my party members, but I suppose he would need to cross a small patch of fire on the ground to do so efficiently. Otherwise, it would take multiple turns for him to cross around the outside of the house to find a direct line of sight with my characters.

(edit: obviously, these are observations made on the new patch, no mods ever installed for this game so no chance of that)

Last edited by ibull; 02/11/23 07:41 PM.