I think the reason why there are limited faces is because those ones were motion captured from the actors of PitStop Productions.

If you compare the Origin Characters’ faces with their Voice Actors, though there are nuances, the resemblances lie on the distances between their cheekbones, jawlines, eyebrow points, facial dimensions and what not. That is intended to precisely map facial expressions.

If we can fully customize the dimensions of Tav’s face, most likely those key points used in mapping expressions wouldn’t line up and this game will end up like Mass Effect Andromeda, the greatest facial disaster in gaming history.

If the immersive Cinematic Dialogue feature doesn’t exist in this game, we can have unlimited faces.

Last edited by 19Dovahkiin25; 03/11/23 02:01 PM.