you can literally teleport things from a character on one corner of the map to a character in the opposite, without any meaning they are in combat or not. The only reason for separate inventories to exist is to bother the player, literallly
Well, there is the encumbrance mechanics, but it's undermined directly again by "send to camp". So agreed, when making stuff complicated do it for good reasons (world building and immersion).
Some stuff may be explained by change of directions during development, maybe different mechanics were envisioned and dropped, and some stuff that doesn't make sense anymore are leftovers which might be improved with future patches. But a lot of the convoluted ui reminds me strongly of d:os2 and it should have evolved by now.
For the main character I think it's best to make it up 80% in your head before even starting the game. Bg3 won't tell you who the non-origin character is nor characterize it for you.
Agree on the ending, game feels like a good book with many pages torn out from the last chapter.
the truth is that most of the features on this patches should have been there from the start, and this four months should have been invested in finishing the game.
Yup.