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stranger
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OP
stranger
Joined: Nov 2023
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Patch #4 made a significant change to how multi-item selection works with controllers. The change was to eliminate the ability to hold Right Trigger to multi-select and instead you need to hold X/Square to enter multi-select mode and then use A/X to select items. Then you hit X/Square to bring up the action menu. This is a bit clunky and slow compared to the old method but most importantly removes the ability to bulk-transfer items into containers/bags that are open in the inventory as there is no transfer option. (There is a Move options but this is not the same, this is to place items around the world/on the ground.) It also makes it more difficult to multi-select readable items as the selection button doubles as the read button.
It would be really nice if this could be rolled back or somehow improved because the change as it is now makes it very time consuming and clunky to use bags/sacks/etc in inventory and impossible to perform some tasks.
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stranger
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stranger
Joined: Nov 2023
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I absolutely agree, not only is it taking away one of the primary features of multi select, it is also adding unnecessary time and steps, which in UI and UX is a big problem and adds up fast.
Honestly, since this change ive been far less eager to play, and I might end up taking a break until it's fixed.
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veteran
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veteran
Joined: Oct 2020
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I know this thread is specifically for the multi-select function for items in the inventory, but for some of these features like that or context/interact stuff, it would be very helpful if we could actually padmap our keybinds for controllers. The way Multi-Select worked with inventory management was somewhat closer to what I was hoping they might do for a hotbar port on the controller layout, cause I'm not a huge fan of the radial scheme, and this seems like adding another layer of click click to the process. Here's an example trying to transfer scrolls... In the previous patch this could be achieved with a more fluid click and drag type motion. Now it takes like a couple dozen clicks to get the same stuff selected... ![[Linked Image from i.ibb.co]](https://i.ibb.co/K9p9mtb/Screenshot-2023-11-03-164832.png) OK I can feel a big digression about radials coming on, sorry in advance, but I do think it's somewhat related or at least on the Patch 4 controller feedback theme. I'm pretty sure the 'hot garbage' thread will draw more eyes, since the title is more provocative, but I already typed a bunch in this other thread too, so I'll link it as well... https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=890993 Had a few more thoughts on the controller layout though (I'm on PC not PS5)... For me the whole purpose of using a radial display for a controller UI would be to avoid requiring a double click confirmation with a secondary or tertiary button (which seems to be the approach now for multi-select too.) Otherwise these menus might as well be a Grid or just the default Hotbar that we see when playing with a M&K on the PC right? Like there's really no advantage I can see to putting all this stuff arranged in a circle, if we can't easily drift to position with thumbstick and then release to make the quick selection. Without that, all the ergonomic upsides of having the UI layout design to match the circular motif of the thumbstick is basically lost. Instead it's currently handled with RB/LB taps and a secondary key to confirm. The current Radial takes up a significant portion of the screen and obstructs almost the entire field of view. The center radial crowds out the Avatar for the selected player, and the side radials take up basically the rest of the screen real estate. If its going to dominate so much of our field of view why not just increase the size/diameter of the individual radials so they can house more icons? Right now the Radial has 12 positions like a standard clock, but it could just as easily have 24 positions at twice the diameter. Then maybe the player could still see what's happening in their field view with their avatar being surrounded by a larger circle, instead of truncated by smaller circle that cuts across their knees or whatever. A radial design with 24 positions would mean fewer radials in total and allow for more flexibility to organize/arrange the icons in a way that makes sense to the individual player. Especially for grouping related actions/bonus actions/spells. Otherwise, again, I don't see how a circular display is any better than a rectangular grid for this. Or you know, just using the thumbstick to navigate a standard PC hotbar up/down/left/right the same way the inventory screen works. Whatever the scheme, it would be nice (at least for PC players) if our hotbar and our radials would clearly indicate the positions of each icon, so we can parse where they will appear when switching back and forth. For example, if the Hotbar is organized in columns and rows, then labels for each position A-D and 1-12, and on the radials to match. Or something similar with a shift/click using the numpad keys so we can get 1-0 twice, just so it's easier for the player to see what the radial is keying off in the hotbar if they switch back and forth between M&K or Controller mode on the fly. Here's another example, showing how the radial display compares to the hotbar display for the same amount of visual information. If you change up your hotbar in the M&K layout, you can end up with a pretty haphazard look in the radial, or vice versa going from the reorganized radial to the hotbar display. As noted elsewhere the organization within a given radial or the order of the radials isn't saved, so everything can shift if you switch a weapon or use an item, leaving gaps. Some of the more common actions will require you to tap over through a number of radials to get at the ones you use most often. It's obviously much easier to get a quick survey glance with the hotbar display, since you can see all the information at once instead of having to cycle around. ![[Linked Image from i.ibb.co]](https://i.ibb.co/z63qrj8/Screenshot-2023-11-03-164605.png) ![[Linked Image from i.ibb.co]](https://i.ibb.co/xMfpMTg/Screenshot-2023-11-03-164616.png) You can see that the radial organization doesn't seem to be based on the Rows Columns of the hotbar, which seems less intuitive to me, especially since the radial display doesn't account for the slider break between the basic attacks/actions/item abilities section, and the spells/class ability section. The icons skip around run from one section of the main hotbar into the next when transitioning to the radial display. It's weird because on the standard hotbar we have 16 positions (each row has 16 squares across the length of the hotbar) but the radial display only has 12. Meta magic and such is also treated like it's part of the normal rows/columns, even though in the hotbar display that stuff is separated out. If you create a custom hotbar then you can get an extra slot (since the sliders disappear) but the point is that they don't match up when switching from one display to the other, since there is a different number of slots for each. This makes it's hard to tell what's going on if you switch between controller and M&K. Also, we still can't natively invert our camera pitch/yaw inside the game. Players using steam can at least switch this by going into Big-Picture mode, but it's not terribly convenient as you have to go deep into the settings. I doubt most invert players would even think to try launching the game in Big-Picture just for that. If playing on PS5 you don't even get that option, or at least that's my understanding. This would be a huge pain in the ass if you're an invert. BG3 is only pseudo-isometric, it still uses Camera Pitch for targeting anything above/below the sightline or anytime verticality is in play, which is quite often in this game. Even basic movement requires targeting of this sort when verticality is involved. For me the issue is Pitch, but I know for others it will be Yaw. These should be top line items in the Accessibility settings, you know, before "Camera Shake..." ![[Linked Image from i.ibb.co]](https://i.ibb.co/RHQP6h3/Screenshot-2023-11-03-081158.png) Ideally it would be in the "Controller" settings, which currently doesn't allow any mapping at all (again I'm on PC so Xbox controller view there). I would literally change almost everything on this layout... It all feels backwards to me. I'd happily switch my buttons for triggers and reorder the D-pad if it was an option, but right now what you see is what you get... unless you want to mess with your config under the hood in a txt editor, but like seriously who's trying to do that? ![[Linked Image from i.ibb.co]](https://i.ibb.co/CvDBs8n/Screenshot-2023-11-03-081034.png) For me the current controller layout uses odd combinations of LB/RB and the Triggers in conjunction with the thumbstick to do simple stuff like switch characters, but then uses the D-pad for stuff like Jump, which is pretty much the opposite of what I'd expect. It's just awkward to be using the top buttons so much. Default Right Trigger RT brings up the main menu, where we can access the Character Sheet, Spellbook, Map etc. which feels like something we should bring up with Select/Start. RB brings up the Radials, which we then cycle through using the RB/LB taps. Default Left Trigger LT brings up the select Portrait/Character, which then uses the thumbstick to switch between party members. To me that feels pretty backwards for a default layout, since Triggers are more ergonomic and should be used for the more click intensive things, which in this case would be navigating the radials for the various actions. The current controller layout reminds me of playing old games on a Super Nintendo or a PS1 controller, before things like thumbsticks and triggers were introduced/refined to the current standard. Currently BG3 is unusable with any of the normal padmappers I've seen, because all the important keybinds are pre-configured here. I should be able to take the inputs from my M&K layout and graft those onto a controller layout 1:1. Like if I can do it for a game as ridiculous as SWTOR with hotbars that take up like 3 sides of the screen, I should be able to do it for something like BG3 which has relatively simple default controls by comparison. Typically you'd achieve this using one of the RB or LB button to toggle and cycle the keybinds, but you can't do that here since the top buttons are how we we're meant to navigate from one radial to the next. Just looking at the controller layout and comparing to virtually every other game, I don't understand why we can't set up some more standard conventions by noodling around in the settings. Using the D-pad to cycle targets, jump/hide etc. feels hella bizarre, since I feel like this would be way more ergonomic with a trigger, but maybe that's just me? Anyhow just one of those things I noticed. Once I get used to doing things one way, but then it's tweaked, it'd be nice if we could just pick and choose for some of this stuff or revert, or maybe have a couple default layout options like the old Golden Eye, where they each had codenames and were sort of designed to follow a series of standard conventions. Not to knock the current default too hard, but maybe if there were a few more schemes to choose from I could get something going that's more my speed. Right now I just revert to M&K.
Last edited by Black_Elk; 04/11/23 12:22 AM.
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stranger
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OP
stranger
Joined: Nov 2023
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Oh yeah and another thing...there is no way to put a corpse in a barrel or similar using controller. I have to fire up saves on my macbook just to move corpses around. 
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stranger
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stranger
Joined: Nov 2023
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100% this post. I've put hundreds of hours into this game, had a blast and was still having a blast. Was getting ready to start my first multi-player campaign. But I have no interest in playing when I think about how much more tedious this change makes inventory management.
Legitimately, I would love to know what they were thinking. It's such a nonsensical downgrade that I can't help but think not a single person involved with the decision has ever played with a controller.
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stranger
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stranger
Joined: Nov 2023
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Please rollback the controller inventory multiselect to R2 trigger! As a player who has been playing this game for more than 150 hrs on PS5, here's my findings on the Patch #4 change: 1. It's much more time-consuming to use the current multiselect system. As a PS5 player, I have to long press Square button first, then press X button to actually multiselect, then perhaps another press of Square button for more operations. For the R2 trigger It's just R2 trigger itself to select. I can save at least 1-2 seconds on this. It will be accumulated into a massive amount of time later. 2. In the big camp chest if you multiselect the books, there will be Reading and Picking Up sharing the same X button. Not sure if that's a bug or something. And organising books in the big camp chest is a mess now. 3. This change makes the big camp chest organising a impossible job. Because now the X button is only for select after you long press the Square botton. Therefore, we can't transfer stuffs in R1 individual character's bag page to the big camp chest. If we press Square botton, there will only be a 'Move' option. But that's not for moving the things back to the big camp chest. So we have to manually transfer the things in our bag to the camp chest one by one. Here you can find more discussion on this Reddit thread: https://www.reddit.com/r/BaldursGate3/s/IQY2eZTmEnI can see lots of people are hating the change and thinking it becomes hurdle for continuing play.
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stranger
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stranger
Joined: Nov 2023
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I made an account just so I could agree with the OP here, and BEG for the old way to be restored.
I genuinely don't understand what was wrong with the way it was - it was such a smooth system, and now it's so clunky and time-consuming. I'm at a point in the game where inventory management is everything, and it's so frustrating and annoying to use now. I'm not really excited about playing anymore (and certainly not about starting a new run) and I think I'm just gonna stand back and wait to see if it gets fixed.
Begging here. On my hands and knees, Larian!
I really like this game, and for being a "little thing", this change has sucked an impressive amount of satisfaction out of it.
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stranger
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stranger
Joined: Sep 2023
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I came here because my gf is sitting on the couch, fuming about this new change. I guess we hadn’t played since the patch. I don’t like it either. I’m glad I’m not alone. Hope they change it. It’s so clunky.
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stranger
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stranger
Joined: Nov 2023
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Please, bring back the old R2 multiselect!!! This new one is broken. You can't multiselect books, because they share the same button with the read action, also it doesn't work when you want to move items from your backpack to your inventory.
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stranger
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stranger
Joined: Nov 2023
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I too created this account solely because I had to voice my discontent over the change that was made regarding multiselect on PS5. Holding R2 was a quick, easy and intuitive way of selecting multiple items. Holding the square button then pressing or holding X to select items just feels clunky, extremely time-consuming and unintuitive (another comment I read perfectly put it like it feels like you're holding one hand behind your back). It's hideously slow if you just want to quickly move around two or three items at a time. Like others pointed out there's also the issue of not being able to bulk transfer selected items into a container nor can you multiselect books, because X is already in use when multiselecting so you have to do it one by one (this can't be right, can it?).
While using R2 to manage my inventory it never crossed my mind that I would want to open the radial menu at the same time that's also assigned to R2 (where you can find tabs like Character Sheet, Spellbook, Alchemy etc.) in case that was one of the reasons why it was changed. In my mind those two functions were clearly separated and never did I mix them up.
I feel stupid for complaining about such a seemingly miniscule thing, but inventory management is a huge part of the game so I use multiselect all the time. I never would've imagined that a button change could affect the overall fun of the game so much for me that for the first time in 400+ hrs (pls don't judge me) of absolutely adoring the game since release I need to put it down until this gets fixed. In general I'd highly appreciate it if button changes would not be forced upon us without the option of us choosing which button we want to have assigned (like it was done with the 'Hold To End Turn' option you can now switch on/off in the settings). I'm desperately begging them to change it back or to give us a choice at least.
You're doing exceptional work, Larian! Thank you for this extraordinary experience that is BG3! Keep it up <3
Last edited by Barracuda1902; 05/11/23 09:33 AM. Reason: Typo
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stranger
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stranger
Joined: Nov 2023
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Please rollback the controller inventory multiselect to R2 trigger  [used from steam deck] Great job anyway
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stranger
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stranger
Joined: Nov 2023
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I registered here just to support this topic (sorry for further mistakes, I'm not an English native speaker). I will shorten multiselect as MS in my text.
I'have played more than 180 hours on Steam Deck. Not a single time did I need to go back to the radial menu from the inventory. Even if I need to, there is no problem in going back to game and clicking R2 again - it is a rare occasion and I'm ok to make a few additional clicks.
But as other people stated here, Inventory Management is a HUGE part of the game, and a very time consuming process. I can spend half an hour organizing stuff in my character's backpack. I can list the following use case scenarious (from my subjective experience):
1) "Vacuum-cleaning" the area I press A to quickly highlight objects I can interact with and then I go from crate to crate, looking inside each of them. I want to spend as less time in each crate / barrel / sack as possible: just quickly loot the area and move on. Usually when I open a crate there are things that I want to put in my inventory right away (potions, magic necklaces etc) and stuff I want to send directly to the camp (I either don't need them now or they will encumber me) - weapons, armour etc. I used to spend mere seconds to multiselect things from the second category and go to the next crate. Now I have to wait about 3 seconds in EACH crate (and there might be 10 of them) just to enter the multiselect menu and THEN send 3-4 objects to the camp. Honeslty, now it it easier not to use MS at all and just use "send to camp" on each object individually.
2) Organizing character's inventory My character carries a few backpacks and pouches with her to store stuff in the inventory by categories. A backpack for scrolls, a pouch for arrows etc. I reorganize her stuff from time to time not to be overwhelmed with the amount of stuff she has. It is not a fun part, but I have to do it, otherwise it is diffcult to navigate in the inventory ("sort by type" function doesn't help much). Now I cannot use MS mode for that purpose at all - I cannot move several things in a backpack opened from the inventory.
3) Going through the camp chest Usually I multiselect things here to sell to traders. Previously I used to take a few things, than go back and forth thinking whether I want to sell more stuff. Now I think twice if I'm morally ready to deal with the new MS mode ______________________
To sum it up: - MS is a very important and popular feature while accessing the radial menu from the inventory is not - MS main purpose is to save time. But now it feels like more time-consuming option than even selecting object individually - Somehow it is morally SO HARD to sit through these 3 seconds of pressing X to enter the MS mode. I want to scream everytime, I don't now why. It is like I want to get it done I return to actually fun stuff but I'm forced to sit through this loading thing. UGH, sorry - New MS mode replaced some features that were used together with it (eg moving things to backpacks in inventory)
Generally I share the feeling that I am much less eager to play now. I used to play 5 hours a day now I can sit only through 1 because whether I like it or not I just have to interact with this new MS mode. It is a small detail but it made some gameplay processes unbearable. Please, return the previous R2 behaviour, I'm begging you!
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stranger
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stranger
Joined: Nov 2023
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Right? I've played literally every day since I bought the game, the only exceptions when I was out of town. Now, I haven't opened it up since the change was made.
I was on my 2nd playthrough, had just hit Act 3. And was looking forward to my 3rd playthrough as well as my first multi-player campaign.
This change has put a huge dent in my desire to play. So annoying.
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stranger
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stranger
Joined: Nov 2023
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I have joined this forum with the sole purpose of crusading for the return of the O so superior R2 for multi-selecting. While I cannot say it as eloquently as most of the others before me, I can say without a shadow of a doubt that the inventory management post patch 4 completey and unequivocally sucks. I used to spend hours managing my inventory without even noticing because of how smooth that delicious R2 button used to be. Now though, my inventory is in complete and utter disarray. The early game is now a nightmare from which I cannot wake; for I cannot shove every spoon, cup and rotten carrot into my camp chest instantaneously for later consumption. I feel my tadpole squirm violently everytime I have to deal with this dreck as I cannot fathom why this change was considered, let alone greenlit. I unfortunately must halt the slaying of goblin and illithid alike and return to camp to deal with this new and dire threat to the realm. I hope and pray that Larian will hear the cries of the many inconvenienced bulk item moving enthusiasts harmed by the decision to add multiple steps to an otherwise simple process. I hope they will see the light and rollback this unjust tragedy foisted upon us at their earliest convenience. Until then I will continue to question the wisdom of that decision but so be it. I will be at the camp, idling away the hours.
Last edited by R2multiselect; 06/11/23 08:15 PM.
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stranger
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stranger
Joined: Sep 2023
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Just adding my 2 cents. this is a massive step back on the ps5, i hate it.
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stranger
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OP
stranger
Joined: Nov 2023
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Today I played a bit more and found a couple more bugs/issues with controller mode.
1) UI freezing while sorting still happens! (though seems less frequent) It seems to happen slightly later than before because the sort UI overlay goes away before it freezes whereas before it froze before that UI vanished 100% of the time.
2) Take all items no longer closes the open container. On PC when hitting Y to take all items from a container you are left with an open container and must manually close it. Previously take all items would close the container.
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addict
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addict
Joined: Sep 2022
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Looking at that Xbox controller with all the different mapped convoluted buttons/actions... Why? WHY?? Just why do people thing its any easier than a mouse and keyboard lol. People go for the most complicated , weird, unnatural UI...
Last edited by Count Turnipsome; 07/11/23 11:49 AM.
It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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stranger
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stranger
Joined: Nov 2023
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Some of us don't have the option of using a mouse and keyboard. We play on a PS5.
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stranger
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stranger
Joined: Nov 2023
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Please, bring back the old R2 multiselect, or at least give us the option to decide which multiselect method to use. This new method is much slower.
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stranger
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stranger
Joined: Oct 2023
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not sure if this has been brought up but in addition to this being just a really, really counterintuitive change that no one asked for and managed to make an already clunky process even clunkier, the fact that the new "hold for multiselect" just so happens to also be Square, it means that whenever I want to bring up a context menu when in the inventory system (which most here would agree is an extremely frequent/basically necessary occurrence with the controller UI), we now get an additional pause every time we do so while the game decides "is this gonna be a button hold or button press?" much like the already implemented and equally silly conflict of "Trade" and "Fight" when speaking to an NPC both being bound to Triangle. These additional "pauses" add up and make a huge impact of the overall "snappiness" of the inventory interface.
Is Larian so doubtful of the competence of the controller-using player base that they enforce this redundancy because we can apparently only handle an extremely limited variety of buttons to press even though they could have chosen one of roughly 10 or so other buttons available to even the most basic of current controllers to just "press" in this context?
"Shoulder buttons/triggers, stick clicks, D-pad, what are all these non 4-main face button things?" -Larian's idea of a typical controller user, apparently.
It's bad enough you (and to be fair, most console-based devs too) STILL don't "trust" us enough to fully customize our own keybinds like M/KB users have been able to do natively in-game (thanks DS4windows and to some extent Steam Input for getting at least PC users close to this standard of customization) for literally decades, but to force this on us with no alternative of even going back to the "it's better but not great" solution? Honestly, it's both tone-deaf on the devs' part and insulting to controller users. No matter if you use a $200 pro controller with custom Steam Input binds like myself (just as an extreme example), there's still no getting around this type of input requirement without involving somewhat advanced coding/mods that we have to procure ourselves.
Apologies for the novel but in case you couldn't tell, this sort of thing is at a boiling point for me, like I much prefer the ergonomics/familiarity of a controller but I have to go in to games like this already knowing the game is going to require significant customization on my part just to get to a level of control/efficacy even CLOSE to what M/KB users have gotten out of the box for, like I said, decades now.
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stranger
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OP
stranger
Joined: Nov 2023
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Looking at that Xbox controller with all the different mapped convoluted buttons/actions... Why? WHY?? Just why do people thing its any easier than a mouse and keyboard lol. People go for the most complicated , weird, unnatural UI... I play on SteamDeck most of the time and actually think the controller interface is great. It actually does a few things better than the MKB interface. Overall I think MKB is probably better but not by as much as you would think without having played with both a good amount. Larian did an exceptional job on it, this recent change is one of the few misses.
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stranger
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stranger
Joined: Oct 2023
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Please for the love of God. This is so flipping annoying on console. I like to keep all my scrolls in one bag, but then Gale can't learn spells if they are in a bag, so you need to now take every scroll out one by one, learn what you want, and then place them back into the bag one by one.
Even if you fixed this so Gale can learn spells that are inside bags in his inventory, the multi select is still broken. There are so many potions and other items like I like to move around in bulk. Please revert this change or improve it. Thank you
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journeyman
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journeyman
Joined: Nov 2023
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There is way too much feedback on this topic, leaves no room for my commentary, it's already well put. Patch 3 was the best for inventory management, it needs to roll back.
It goes with the old saying, if it isn't broke, don't fix it. Also with customization and magic mirror is also fcked. It's like why?
~Kensei~
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stranger
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stranger
Joined: Nov 2023
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I made this account for the same reason as a lot of the people on this thread.
I'm on PS5 and from what I can tell online, Patch 4 added lots of new bugs and that's fine. They can be fixed with time. The main one that bothers me is the R2 bulk moving to a bag/chest.
I had previously delayed updating to patch 4 until last night due to storage space. When I got home, the first thing I did was log into BG3. I went to my camp and grabbed all of my items out of my "special items" chest that's when I noticed the change to the inventory management system.
To preface the next part, I go back to camp to mess with my stuff a lot. I love build crafting so I have picked up as much stuff as I could and even "acquired" items from the merchants using my five fingered discount. With 140 hours clocked I'm only in act 2. I love this game but this patch...
It bothered me so much that I made a poor decision and deleted my main campaign in it's entirety out of frustration. My desire to play Baulder's Gate 3 has dropped to a negligible level, in fact I have even considered dropping gaming as a whole because of this. I feel like a lost puppy and it's awful.
I know that most likely any chance of recovering my save is gone. Which sucks a lot but please, reroll patch 3 for inventory management or give an option to manually reroll previous patches. Like a patch list.
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stranger
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stranger
Joined: Nov 2023
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Like others here I also made this account for the same reason, loss of the R2 trigger for multi select really hampers inventory slew tion and management across a bunch of gameplay features that a rather crucial to the game, such as accessing the camp Chester and moving items around and between containers.
The R2 worked perfectly, whereas the constant pause to hold square and then select with X is much less fluid, breaks immersion as I want my looting to be fast so I can get back into the game, and it also provides greater room for error where instead of moving gear I end up equipping it because I've pressed X again instead of moving onto the next item to select with it.
Please bring the R2 multi select feature back
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stranger
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stranger
Joined: Nov 2023
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I also made an account specifically to comment on this change. It's made inventory management way more of a hassle. I'm a PC player, but I use an xbox controller since I prefer the radials. Every time I hit X to send an item to another party member, there's a pause and the sound that starts to play when it thinks you're holding the button down. I'm going to double-down on all the other commenters who said it- this change was unintuitive, more time-consuming, and all around a downgrade. Please roll it back!
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stranger
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stranger
Joined: Nov 2023
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Please revert the controller multiselect back to the previous version. The new muliiselect does not work at all when selecting and moving multiple items from inventory to a container. Now, I must move each item individually as there is no menu option to move the group. Thanks.
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stranger
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stranger
Joined: Nov 2023
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Made an account for this exact reason as well
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stranger
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stranger
Joined: Oct 2020
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+1 please revert the controller multi-select change.
On mouse and keyboard, I can shift+lmb the last item in a container to quickly select all the items inside of it, right click to open the context menu and left click one of the options to send the selection to camp. That's 3 very quick interactions (and still 2 too many as far as I'm concerned— there really ought to be a "send all to camp" button right next to "take all" but I digress).
The previous implementation allowed me to press one button to quickly select one item, or hold it down and use thumb stick or d pad to select multiple items (still one by one, but at least the whole interaction didn't tediously drag on for no reason). I was already quite dissatisfied with that implementation, but seeing as there were other significant advantages to using a controller (direct "wasd" movement, area scanning for interactable objects, a lot less ui clutter on the screen etc.) it wasn't nearly enough of an annoyance to truly be a dealbreaker for me.
Well, the current implementation is. First, I have to hold down the x button for about half a second if not more, to select one item and enter the multi-select mode. If I then hold down A and move the selection with d pad or thumbstick to select other items, the game first deselects the original pre-selected item, which disables the multi-select. So I have to first move selection to another item, then press down A and only then can I start "dragging the selection" with d-pad. For a container with 3 items all of which I want to send to camp, it's literally just as fast if not faster to send them back one by one.
For me, the current implementation is simply unusable. I had to go back to using mouse and keyboard (which I'm not happy with either), just to stop getting frustrated.
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stranger
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OP
stranger
Joined: Nov 2023
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I was really hoping this would have been addressed in hot fix 11 
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stranger
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stranger
Joined: Nov 2023
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Made a whole account to jump on here and say please please PLEASE roll back to the R2 multi select on PS5! I promise I don't need to access the menu from the inventory that bad!
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stranger
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stranger
Joined: Nov 2023
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Or give us a refund? You've made the game unplayable. This is legit the shiitiest UI choice I've ever seen.
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journeyman
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journeyman
Joined: Nov 2023
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Just going to add my voice to the chorus as a PC player who uses a PS5 controller. Inventory management was already a pain before the Patch 4 changes; now it is much, much, much worse and I try to use the inventory as little as possible. (Not that I have played much since patch 4 broke my game to the point of unplayability.) I would really like to see it reverted to pre-Patch 4 controls as well.
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stranger
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stranger
Joined: Oct 2023
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I made a report the day Patch 4 was dropped on us, and I haven't played since. 650+ hrs over two main campaigns, halfway through Act 3, and I literally can't do anything. My bags and inventory need sorting, but it's so incredibly damn tedious, frustrating, and essentially unusable. Two hotfixes and just... more soap and romance stuff (mind you, they've broken Astarian's kissing animation with all the updates to that. Only works for body 2).
I get that people are being loud about romance interactions being added or fixed, but the core mechanics aren't functioning right. Nobody on console wanted this change. What we, and pc players, have consistently asked for is storage customisation. Let us rename or dye our bags/boxes/pouches. Add auto-latching options similar to the food and alchemy bags so potions, scrolls, arrows etc go into designated containers.
But for the love of god, roll back the button settings for multiselect to Patch 3.
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stranger
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stranger
Joined: Oct 2020
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Does anybody have info regarding whether this was even acknowledged as an issue by someone from Larian? I wanna keep holding onto the little hope I have left at this point that this (for me) game-breaking issue will get resolved promptly, but I'm starting to lose faith.
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stranger
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stranger
Joined: Nov 2023
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Does anybody have info regarding whether this was even acknowledged as an issue by someone from Larian? I wanna keep holding onto the little hope I have left at this point that this (for me) game-breaking issue will get resolved promptly, but I'm starting to lose faith. I received an email from them stating "The team is aware of this situation and it will be fixed in an upcoming hotfix or patch."
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stranger
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stranger
Joined: Oct 2020
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Does anybody have info regarding whether this was even acknowledged as an issue by someone from Larian? I wanna keep holding onto the little hope I have left at this point that this (for me) game-breaking issue will get resolved promptly, but I'm starting to lose faith. I received an email from them stating "The team is aware of this situation and it will be fixed in an upcoming hotfix or patch." Cheers
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stranger
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OP
stranger
Joined: Nov 2023
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Does anybody have info regarding whether this was even acknowledged as an issue by someone from Larian? I wanna keep holding onto the little hope I have left at this point that this (for me) game-breaking issue will get resolved promptly, but I'm starting to lose faith. I received an email from them stating "The team is aware of this situation and it will be fixed in an upcoming hotfix or patch." Thanks! It would be nice if someone on the forums acknowledged these threads even if the update is just "we are aware".
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stranger
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stranger
Joined: Oct 2023
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As of Patch 5, it still hasn't been fixed/rolled back. I was genuinely so excited about this patch, because I really hoped Larian would fix this. But I loaded up my game and welp, there goes any excitement or interest I had left in playing BG3. Maybe we need to make another round of bug reports? idk... at this stage, I doesn't look like they care about fixing it.
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stranger
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stranger
Joined: Nov 2023
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Patch 5 is here and it's still unplayable. Awesome.
It's amazing how quickly making a game worse can change someone's perception of the studio. This went from being the best game I've ever played to just absolute annoyance at how badly this update process has been handled.
I'm going to assume Larian doesn't give a shit and this will never be patched. Not even an acknowledgement from them in an official capacity.
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stranger
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OP
stranger
Joined: Nov 2023
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As of Patch 5, it still hasn't been fixed/rolled back. I was genuinely so excited about this patch, because I really hoped Larian would fix this. But I loaded up my game and welp, there goes any excitement or interest I had left in playing BG3. Maybe we need to make another round of bug reports? idk... at this stage, I doesn't look like they care about fixing it. Oh man....I was so hopeful reading through the patch notes thinking all the adjacent changes might have meant this got fixed but didn't get listed specifically. I have tried a few times to get back into it since patch 4 but this just drives me nuts and I end up moving on to something else instead. Fingers crossed Patch 6 fixes it.
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stranger
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stranger
Joined: Oct 2023
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Honestly, same. That and the weird change they made with Gale's romance interaction (if you ask for a kiss, you can't leave without having to ask to speak about something else, hearing dialogue, then you get the leave option). It's all become really irritation, tedious, and off putting.
I loved this game, but these changes... why? Who asked for this? Why would anyone want a change that made things so much more tedious and clunky, and made it impossible to quickly move large quantities of stuff between containers? Sincerely hope it's fixed back to how it was in Patch 3 before the Xbox release.
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stranger
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stranger
Joined: Aug 2023
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Larian could at least have given us the option to swap between the new, stupid multiselect and the old but supreme method. There's literally no good reason not to do that and they pretty much don't seem to acknowledge their mistake. Childish developer behaviour, I'd call it.
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stranger
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stranger
Joined: Oct 2023
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I was really hoping that the last patch was going to fix this, but its still a problem. Actually it somehow seems worse now. Trying to manage camp supplies in your stash is a mess. Camp supplies dont seem to want to go into your bag in stash and the only way I could get it to work is to move everything manually in inventory before putting in into your stash, but because multiselect doesn't work you have to do it one by one. It takes so much longer to manage inventory now.
Please. I love this game so much, but managing inventory is such a big part of the game that its kinda destroying my will to play atm. I like to have my inventory sorted and organized (thats just the kind of player I am) so I like to carry around extra bags in my inventory. One bag each for things like health potions, arrows, oils, throwables, etc. Multiselect is actually broken now when trying to move bulk items into bags.
Also, sidebar, Id really love to be able to name/label my bags in my inventory but that might be asking for too much.
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apprentice
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apprentice
Joined: Oct 2023
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Everything you just said. Has Larian addressed any of this?
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stranger
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stranger
Joined: Oct 2023
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As of Hotfix #13, no. (or at least nothing was announced, and I can't be bothered booting the game up on PS5 to find out). I did submit another bug report about it a week or two ago, and got a response saying something to the effect of "we know it's an issue and we're working on it, but as of now we don't have an ETA on when it will be addressed". Which like... I guess it's good that they know it's a thing, but it'd be great if it was addressed in the near future so that we can go back to playing our games. I worry that with the release of the Xbox version that they won't bother rolling it back to how it worked in Patch 3, because the new players won't have experienced it, and might complain.
I do highly suggest besides posting here, that people join the larian discord and vote up the feedback posts about the multiselect issue/make feedback posts about it.
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stranger
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OP
stranger
Joined: Nov 2023
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I just fired up Hotfix #14 and it’s still broken. 
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stranger
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stranger
Joined: Oct 2023
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Hotfix #15... 50 days, 6 hotfixes and a full patch and it's still broken.
God I miss playing, but I have too much inventory and I'm too deep in Act 3 to deal with the multiselect change (I tried the other day... 20 min and the sheer frustration of it...).
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stranger
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OP
stranger
Joined: Nov 2023
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Hotfix #15... 50 days, 6 hotfixes and a full patch and it's still broken.
God I miss playing, but I have too much inventory and I'm too deep in Act 3 to deal with the multiselect change (I tried the other day... 20 min and the sheer frustration of it...). You and me both…I haven’t been able to bring myself to play at all since it broke.
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stranger
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stranger
Joined: Dec 2023
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It took me some time to figure out, how it works on a PS5, but I kind of got used to it by now. Open the container, have your inventory shown with R1 (if it isn't allready showing), hold square to start multi-selection, select with x the items, press triangle to move it from one side to the other.
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stranger
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stranger
Joined: Nov 2023
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It took me some time to figure out, how it works on a PS5, but I kind of got used to it by now. Open the container, have your inventory shown with R1 (if it isn't allready showing), hold square to start multi-selection, select with x the items, press triangle to move it from one side to the other. Thank you but we know how the new multi-select works. The problem is that it sucks and is objectively worse than the original method as it adds additional steps to the process and causes a delay each and every time you want to go into multi-select mode. For some of us that means we're having to wait on the delay multiple times in the span of 30 seconds. It is incredibly annoying. By the time I can enter multiselect mode in the current method I could have had five or six items already selected in the original method. It was a stupid UI choice made by someone that very clearly doesn't use a controller to play. They made a tedious process more tedious for no reason whatsoever. And if there is a reason, they refuse to state what it is. All they said in the release notes is "Improved the behaviour of multiselect in the Character Sheet and in containers on controller." That is a false statement and complete bullshit. It's worse. For some of us, it makes the game unplayable as we've sunk hundreds and hundreds of hours into the game, are used to an instant multiselect process, and all this does is piss us off when we play. I play games to escape, not be pissed off at stupid design choices, and all this does is ruin the experience for some of us.
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stranger
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OP
stranger
Joined: Nov 2023
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It's been a while since the last update. I have my fingers crossed this ends up in the next update.
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stranger
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stranger
Joined: Nov 2023
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I also joined the forum because of this change. R2 worked seamlessly, please bring it back! Or at least give us the option in settings.
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stranger
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stranger
Joined: Dec 2023
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Likewise. I haven't played since this change was made. It doesn't look like the massive Patch 6 has rectified the issue. Does anyone know definitively if it has? It amazes me that game-ruining change still hasn't been fixed or at least revised to being an option.
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stranger
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stranger
Joined: Nov 2023
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I tried with the new patch #6, and yeah, it still hasn't been fixed. I sent in some official feedback about it, I'll post their response here when I get it.
In hindsight, I should've said I wanted the R2 multiselect to be available AND romanceable, I think they'd be into that.
Last edited by Woozy; 17/02/24 09:19 PM.
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stranger
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OP
stranger
Joined: Nov 2023
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I tried with the new patch #6, and yeah, it still hasn't been fixed. I sent in some official feedback about it, I'll post their response here when I get it.
In hindsight, I should've said I wanted the R2 multiselect to be available AND romanceable, I think they'd be into that. I also submitted official feedback weeks ago and never got a response. At this point I’m pretty sure this is either super low priority or is just the intended behavior and there is no interest in changing it.
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stranger
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OP
stranger
Joined: Nov 2023
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I just tested and m glad to say they seem to have (mostly) fixed it. You still need to hold a button to enter multi-select mode but it is less annoying than having to long press to select every item.
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stranger
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stranger
Joined: Nov 2023
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More than 2 years later, and this still hasn't been addressed. Really wanted to play some BG3 tonight after 2 years and this downgrade still exists. What a shame.
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