Yeah, I'm glad it's finally fixed, but after almost 4 months, I finally got tired of waiting and moved on to something else. I figured it was such a small thing that it would have been fixed pretty quick, so I put my game on hold and waited for the fix. If I knew it would take almost 4 months for it to get fixed, I might have played on without it, although the one I wanted to take was a non-combat cantrip so that would have ruined a bit of my out of combat experience. If I were going to take a combat cantrip, I could have managed without it.
When each hotfix and patch came and didn't fix it, I began to wonder if I was the only one playing an Archfey Warlock. I found very few mentions of it here or other forums. Out of curiosity I looked up some play throughs on YouTube and found a few playing Archfey Warlocks. I skipped through until they hit level 4, and not a single one noticed the missing cantrip.
The Archfey is my favourite class lore-wise, and I was very annoyed when I couldn't get my Minor Illusion. However, the only reason I noticed was because I levelled Wyll right after my own character. Most people only have a vague idea of what they're supposed to get each level.
I decided to play Warlock because I've never played one before. Since the game doesn't show character progression, I consulted bg3.wiki to have an idea of what I would do at each level up rather than wrack my brain for two hours trying to decide every level up. I might have missed it for a bit if I too didn't have Wyll. I had just swapped him into the party to go do his quest and we leveled up after the first fight we encountered. That's pretty much where I left off.
I couldn't resist and decided to hop back in the game. Before continuing from where I left off, I decided to go back a few saves and refresh my memory. I have it set to 5 auto saves and 5 quick saves. I use 10 hard saves, overwriting the oldest as I go. Every save I load, except the oldest, the party gets 120XP and levels up. I compared screen shots of the journal from that oldest save to the one right after it and the only thing different is we completed the quest to save the gnome from the windmill. I see in the patch notes that it says:
Quote
Persuading Fezzerk and the gang to flee from the windmill area now grants XP.
I used intimidation to make them leave, so if it's retroactively granting that XP that would only be part of it. I loaded the oldest save and complete the quest using intimidation like before, and it only grants 70XP after the goblins leave plus another 45 after completing it. We're still 300+ XP from leveling up at that point, and there is about 1.5 hours difference between the two saves, so there's no telling what I did.