I find tactician consistency easy

When someone says it's inconsistent, I think that they have a party set up and tactics that are generally effective and always directly goes for it without taking a moment to look at the enviroment, check up enemies and think a gneral tactic and approach to the encounter.

This game doesn't take the approach of infinite random combats that always look the same. Every combat is different and should be take more as a puzzle than a pure skill check. It's true that this approach is sometimes more succefull than other. The above examples of difficult encounter feels to me some of the times where the game do this job well.

In the OP examples, the combat difficulty can be strongly reduce with simple tactical approachs:

-Just take half a minute to "examinate" Cazador and you will know that you need to help Astarion ASAP. That can be easily done in one turn with a good movement character (haste, misty step, fly, leap, just being a rogue thief... As chapter III characters the possibilities for doing it are almost ending)

-When an enemy overwhelm you in numbers like in the house of grief, don't fight all of them at the same time. It's something that logic that I don't think any strategy mind is needed for that. The set up of house of grief makes really easy to create choke points using difficult terrain and wall spells. Darkness is powerfull but easy to fight (blind inmunity, devil sight, just walk out of the darkness cloud) it's also a concentration spell so a ranged character with magebane coating can easily remove it. Not to mention that it's just a level 2 spell, so counterspell works automatic if you use it

Last edited by kharneth; 04/11/23 01:12 PM.