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So, just finished Astarion's personal quest with my Ancients Paladin, and it ended up breaking my oath, and I'm honestly a bit annoyed. Thankfully it only costs 1000 gold to fix, but still....

So, the choice that appears to have broken my oath is to choose not to kill all of the spawn in Cazador's dungeon. I can kind of see the thinking here- undead are something the Oath of Ancients disapproves of, so there's some issues with turning a huge number of spawn loose. The thing is, the only alternative on offer was to kill all of them.
Now, I feel pretty confident in saying that straight up murdering 7000 people who have, to the best of your knowledge, committed no crime at all, is also a pretty grotesque violation of the Oath of Ancients- as a general rule the mass murder of innocent people seems pretty seriously against any of the available paladin oaths. And it's not like I'm required to kill any and all undead I see- I've been travelling with Astarion (while knowing full well he's feeding on people, because I see him do it in fights) and Withers all game, and there's never been an issue with my oath. So this one genuinely felt completely out of left field.

I'm just saying, it'd be nice to have an option somewhere between "break your paladin oath" and "literally murder 7000 people."

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Ah yes. The point at which I ended my paladin run and restarted as something else.

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Originally Posted by Comrade Canuck
So, just finished Astarion's personal quest with my Ancients Paladin, and it ended up breaking my oath, and I'm honestly a bit annoyed. Thankfully it only costs 1000 gold to fix, but still....

So, the choice that appears to have broken my oath is to choose not to kill all of the spawn in Cazador's dungeon. I can kind of see the thinking here- undead are something the Oath of Ancients disapproves of, so there's some issues with turning a huge number of spawn loose. The thing is, the only alternative on offer was to kill all of them.
Now, I feel pretty confident in saying that straight up murdering 7000 people who have, to the best of your knowledge, committed no crime at all, is also a pretty grotesque violation of the Oath of Ancients- as a general rule the mass murder of innocent people seems pretty seriously against any of the available paladin oaths. And it's not like I'm required to kill any and all undead I see- I've been travelling with Astarion (while knowing full well he's feeding on people, because I see him do it in fights) and Withers all game, and there's never been an issue with my oath. So this one genuinely felt completely out of left field.

I'm just saying, it'd be nice to have an option somewhere between "break your paladin oath" and "literally murder 7000 people."
To be fair Withers isn't actually an undead, he just looks like one, he's actually a God named Jergal, who gave his divinity to the Dead Three out of boredom, Withers was kind of like Ryuk from Death Note, a death god who gave mortals powers in order to get some entertainment out of it with Bhaal basically being the Light Yagami in this situation.

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I guess theres 2 ways to look at it

Killing 7k people who are as much victims as anything else isn't something most would be able to stomach I agree.
However I alwas kill them on my run simply because the idea of 7k starving vampire spawn running around in the underdark - with all those ways to the surface - screams another apocalyptic scenario to me. I can't see the 6 siblings being much use in stopping them from rampaging madly hunting for food as they are only spawns themselves.

Astarion himself, and his siblings, have had many years to learn to deal with their hunger from Cazador controlling them. They have been in society (when hunting for Cazador) and have got used to dealing with their hunger when presented with a banquet. The spawns haven't as there was no need for Cazador to bother, they were safely locked up, so they have just been left with the pain of the hunger and no experience in how to deal with it.

It seems better to kill them and prevent a vampire apocalypse but obviously its just my opinion and the game leaves it entirely open to interpretation.

I have no idea what happens if you just leave them imprisoned by the way, which was an option I had, but I assume that leaves it to the Gur to kill them - they certainly won't release them either as killing vampires is pretty much what they do.
Killing them yourself means the Gur don't have to kill their own kids (something the Gur leader thanks you for in a roundabout way as she says you have done them a kindness).

Last edited by Bethra; 04/11/23 04:58 PM.

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Since they are mostly reasonable and have Astarions siblings to take care of them, they might actually lead a pretty decent life in the Underdark. Of course, it all could go south, but I have a hard time killing children and poor sobs like Sebastian, who begs for his life basically.
Btw, op, this is the reason, I don't play paladins - it just often don't make sense to me, what breaks the oath and what not.


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Yeah, like I said, I can kind of see why the choice to let them go would be a potential oath violation, but the problem is the only real alternatives are also extremely bad from the perspective of any of the available player oaths. It more or less feels like a coin was flipped to decide which of the options violates your oath.

I don't see how even a vengeance oath paladin would be okay with killing thousands of people who are the victims of a vampire, have done nothing wrong that you know of, and from your experience with Astarion you know spawn at least can control their hunger. It's the whole thing where the "correct" decision for a paladin is to massacre thousands of people who are the *victims* of a monster that bugs me.

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Oh, my Tav is also a paladin and romances Astarion and it feels funny: a paladin can sleep with a vampire and the Oath is not broken, but do something else to other undead creatures and BOOM! Your Oath says bye-bye.

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Originally Posted by Comrade Canuck
I'm just saying, it'd be nice to have an option somewhere between "break your paladin oath" and "literally murder 7000 people."

Firts, you can't murder anyone. They are already dead. It's a neccesary condition for being and undead XD

Jokes aside. This is perfectly normal to break oath. In no world a paladin of tha ancients will think as a murder killing any number of undead. They are literally consacrate to end them. It's perfectly fine you think otherwise, but them either roleplay as what a paladin will choose, or roleplay that it's to much at a personal level for your paladin and break your oath and live with it

The broken oath here is perfectly fine lore and logic wise. If you don't like maybe just don't play a paladin, because them what you don't like is the mechanic itself

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Originally Posted by kharneth
Originally Posted by Comrade Canuck
I'm just saying, it'd be nice to have an option somewhere between "break your paladin oath" and "literally murder 7000 people."

Firts, you can't murder anyone. They are already dead. It's a neccesary condition for being and undead XD

Jokes aside. This is perfectly normal to break oath. In no world a paladin of tha ancients will think as a murder killing any number of undead. They are literally consacrate to end them. It's perfectly fine you think otherwise, but them either roleplay as what a paladin will choose, or roleplay that it's to much at a personal level for your paladin and break your oath and live with it

The broken oath here is perfectly fine lore and logic wise. If you don't like maybe just don't play a paladin, because them what you don't like is the mechanic itself

This is the best explanation I have seen. My Paladin will destroy undead on sight with no regrets. They are evil and unnatural. I love the various moral dilemma that have been placed for Paladins. The woman that was selling her baby to resurrect her husband, the various Vampire spawn and more than a few others. Being a Paladin is about being the one that makes the hard choices for good.

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This might be dialogue path dependent. I did this quest with my devotion paladin under patch 2, and there wasn't any fall. I recall there being a lot of dialogue choices weighing up the dreadful situation.

Although, perhaps Ancients are more exacting on this matter? As they focus more on beauty of life over justice and mercy.

We'll see how this pans out patch 4.

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Originally Posted by FreeTheSlaves
This might be dialogue path dependent. I did this quest with my devotion paladin under patch 2, and there wasn't any fall. I recall there being a lot of dialogue choices weighing up the dreadful situation.

Although, perhaps Ancients are more exacting on this matter? As they focus more on beauty of life over justice and mercy.

We'll see how this pans out patch 4.

There is some argument that not allowing them to go on as abominations and being forced into an eternity of fighting the thirst to steal the live from others, is an act of mercy.

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Originally Posted by Zentu
Originally Posted by FreeTheSlaves
This might be dialogue path dependent. I did this quest with my devotion paladin under patch 2, and there wasn't any fall. I recall there being a lot of dialogue choices weighing up the dreadful situation.

Although, perhaps Ancients are more exacting on this matter? As they focus more on beauty of life over justice and mercy.

We'll see how this pans out patch 4.

There is some argument that not allowing them to go on as abominations and being forced into an eternity of fighting the thirst to steal the live from others, is an act of mercy.

As in, why would such a paladin allow Astarion to "live" in the first place when finding out that he is a vampire?

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Couldn't Astarion theoretically be a Devotion/Ancients paladin?

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Freeing the spawn doesn't break the Oath of Vengeance either, FYI.

Honestly, it feels incredibly irresponsible to just unleash 7k hungry vampire spawn on the world. However, that does not justify murdering 7k innocents (or even one innocent, tbh), so for me they had to be spared. If I can see that Astarion deserves to be spared, and can survive without drinking blood from non-consenting people, then every single one of those other swawn also deserve to be spared, and they can survive in the same way.

That freeing the spawn breaks the Oath of the Ancients is, to me, an indictment of that Oath. It says that the Ancients dedication to light and life is less because those things are inherently good and more because they are Our Things. "We" are alive, and we are dedicated to those values. The Others are not alive, so they should be destroyed, no matter how innocent and victimised they are, no matter how much goodness they still possess in their hearts.

I chose Vengeance initially because I was basing my PC on a tabletop character I'd played, who was dedicated to getting revenge for her mother's apparent death. (I designed the Guardian based on the mother, whoops.) My PC's behaviour ended up being influenced by Wyll a lot, so she became more and more merciful as the game went on. It came as a huge surprise to me that she never ended up breaking her Oath. Vengeance allowed me to pick merciful choices, because punishing X character would have only been punishing the lesser evil, not the greater.

Anyway, back to the spawn. To me, the seriousness of the situation is such that we should be doing way more than just abandoning them to their own way. I mean, the Gur act as guardians of a kind, but there aren't that many of them. If we release those spawn (as we should), it should become our life's mission to help them make their way in the world.

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Yeah, as I said. I can get the 'they're undead and must be destroyed according to your oath" idea... except the only reason the quest is happening is the vampire I've been travelling with, and not destroying. Which has never caused the slightest problem with my oath.
So I guess we've got a classic paradox of the heap going. Letting one vampire live after showing they're more than a mindless monster and can control their hunger is okay, while 7000 is an oath violation. So would 2 be okay? 6999? What number of vampires requires me to destroy them, vs it being okay to be friends?

As I say, it's not game breaking- I just paid the thousand gold and told the oathbreaker knight to go away- but does feel like there's some real inconsistency in what the oath allows.

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I played an Ancients paladin once and even helping Astarion kill the monster hunter didn't break my oath.

But killing a prison guard in Moonrise did.

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Originally Posted by Estelindis
Freeing the spawn doesn't break the Oath of Vengeance either, FYI.

Well. That is totally correct too. Those spawns, as evil as the may be or not didn't do anything againts a oath of vengance.

Many times, paladin role is mistaken. People think of them a judge that interpret the law, they aren't. Oath strictly works by the letter of the law. There isn't any room for interpretation. Oath is a moral code in function totally amoral in execution.

Originally Posted by Comrade Canuck
Yeah, as I said. I can get the 'they're undead and must be destroyed according to your oath" idea... except the only reason the quest is happening is the vampire I've been travelling with, and not destroying. Which has never caused the slightest problem with my oath.
So I guess we've got a classic paradox of the heap going. Letting one vampire live after showing they're more than a mindless monster and can control their hunger is okay, while 7000 is an oath violation. So would 2 be okay? 6999? What number of vampires requires me to destroy them, vs it being okay to be friends?

One thing have nothing to do with the other. As I said oath have no room for interpretation. Let live any number of undead should break the oath.

The posibility of just travel (not to mention romance XD) with Astarion without breaking your oath is a game error. The solution of an error is fix that error, not change the things that are correct.

If, for example, the flame arrow is bugged and does 3d6 fire damage, you don't fix it by making all the elemental arrows do 3d6 damage

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That's more or less what I'm saying.
I'm not totally sold on the idea an Ancients Paladin should have to kill every vampire spawn, given how the game does seem to make it clear they aren't necessarily even evil when freed, but that's also kind of beside the point.
Whether you agree with that or not, it's extremely annoying to have the game make it clear for 2 acts that actually, it's okay to be buds with vampires as long as they're not doing active harm- then suddenly punish you for applying exactly the same standard you have been applying to Astarion to people that aren't in your party.

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I guess it's less a matter of right and wrong than terms and conditions? Break the oath, the *way* you're meant to use the power and... lose the power?

Oath of the Ancients pretty clearly can't disturb the natural order by releasing 7000 vampire spawn. It's just weird that killing them is fine. Considering the paladin probably sees Astarion as a real *person* at that point. Are you killing 7000 people in your mind?

We know even one evil non combatant can be not fine, so this is really... absurd. Not that one of them breaks your oath, but only one. To me, at least. Fucking up and being granted forgiveness for trying your best doesn't break my suspension of disbelief at least. For all I know, this isn't even punishment. Your Paladin could be having a crisis of faith and waver.

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To be fair, the Oathbreaker knight exists in the first place because he agrees with you that sometimes oaths just have to be broken.

Now, there is a way around it, sort of. Ancients can't make a deal with Ethel either, but as long as literally anyone else in my party talked to Ethel, my oath was fine. Same with giving Mayrina back her zombie husband. Ancients objects...but as long as I talk to her with not my avatar, it's fine.

The Oaths only care about things you do personally. If your friend does it, not your problem.

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