Originally Posted by kharneth
While I don't going to said that it's a good cantrip, it isn't. You also seen to be missunderstanding the rules here
Originally Posted by Silver/
it seems to never hit?

It always hit. But if the enemy success in a dex saving thrown it does no damage (damage spells that force a dex saving thrown, for example an old fashion fireball, do half damage on a succefull save but that applied to spells, not cantrips). This is in line with other cantrips. The difference is that enemies usually have good dexterety, sometimens even a class that gives dex saving throwns proficiency while other cantrips hit or not based on your magical attacks rolls alone. At game start your chances to hit are relatively good compared with your modifiers to saving throws.

Originally Posted by Silver/
It's one redeeming feature is that you theoretically don't need to see enemies to cast it. However, that's also inconsistent! If it's possible, a PC will waste all movement to cast sacred flame. I don't get a say so, despite it not being necessary. Then you're stuck with them on a terrible spot on the battlefield and no movement.

It needs vision, nothing in the cantrip rules said otherwise. It's just ignore cover (at it isn't a proyectile) wych isn't a rule in BG3 as mentioned before

Edit: There's also an issue with every ranged non proyectile attack in the game (not related to sacred flame) where when you try to do it without vision, it usually moves you to the worts posible place taking all the movement. This is a general issue with ranged non proyectile, not related to sacred flame. And the only solution , as far as I'm aware, is move manually to a place with vision.

Originally Posted by Silver/
It's better to do nothing at all than to cast sacred flame
It's better to do other things, do nothing at all can't posible be better as a cantrip don't take any resources. Usually any ranged attacks or attack roll cantrip would be better, but that is just a question of look at the % of success
No, I understand how it works. What I mean is that the enemy seemingly about always passes their dex save, so it therefore doesn't land. I assume it's made to be a dex save because enemies have opportunity to dodge in a round about way. Instead of you rolling to hit, they roll to dodge. It's not that different. Either way, the end result is that the spell doesn't hit them for damage.

Also, I really believe it's better at low level with measly few hit points to do literally nothing over casting sacred flame, because:
1. The suspiciously low chance to hit is maybe worth 1 damage on average
2. Being automatically moved into a bad spot, where SH will then be ganged up upon by all enemies sucks
= net result: lots of damage eaten for probably none dealt.

It's always better to just shot with a bow than use sacred flame. Sacred flame is only good if foregoing cover works, but as I said, it doesn't actually consistently ignore cover. It might or it might not. It's not worth the risk. At higher levels, why cast it anyway? Someone behind cover, on their last few hp, with abysmal dex? Yeah, thanks, game...

Last edited by Silver/; 05/11/23 01:12 AM.