Originally Posted by vx_phoenix_vx
Originally Posted by Dwapking
What act3 lacks in my opinion is an overarching theme. The first two acts have this, the third just doesn't.

100% how I feel and 100% what I think the crux of the issue with Act 3 is. So much of what you do throughout it doesn't lend itself to a goal of any kind. It's just "lets run around EVERYWHERE and help random people/improve our image/find clown bits etc."

Ketheric and Moonrise was an omnipresent danger that was looming over a tarnished landscape. Everything felt like it was building up to that area and then the climax felt important and relevant. Everything affected your companions in a significant way.

Whereas, Act 3 we have Orin and Gortash and Ansur and Cazador and Raphael and Orpheus and Sarevok and The Mother Superior all mashed into a single Act. None of these characters get a proper build-up, none of them feel like an omnipresent danger, and every one of their stories ends suddenly with no payoff or reaction from your companions other than "That happened! Wow!...moving on."

This is precisely what I was trying to get at in another reply, but put in different terms.

You nailed it, as far as I'm concerned.