I'm not looking for feats to break the game, but it'd be nice if there were an opportunity to pick some of the flavor oriented feats. instead, I constantly feel pushed into getting the more effective ones, thereby leaving behind the chance to have fun with things like Performer.

A lot of these feats aren't going to break the game if the characters get them. It will just make the experience better and allow players to get closer to building the character they envision.

The magical adept feats, for instance. It's just not overpowered if someone gets one of those. Or the skilled feat for some extra skill proficiencies that make sense to the player. Or maybe some extra weapon proficiencies.

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I suggest that the characters be allowed to start with a flavor feat at level one, which would be limited to a handful of choices, and maybe get a chance to pick another one at level six. That's all. The list to choose from wouldn't include things like ability increases or gwm or alert.

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Or attach a flavor feat to the background choices. The Acolyte, for instance, might get the magical adept cleric feat for free.

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Something, anything to open this system up so more interesting characters can be built.