I can only pray to Omnissiah that Rogue Trader doesn't need a year of patches to be playable without excessive frustration. While they no longer have to properly adapt a tabletop ruleset with everything that entails, Owlcat still have a tendency for messing up their conditions and triggers and other mechanics (like how the kingdom in Kingmaker could just stop working or how the turn-based battles in WotR never really got properly re-implemented).
I would disagree on how "a decade ago" RPGs such as those were impossible. Save for the cinematic overstuffedness (which is wholly unnecessary and detracts from the experience, in my opinion), D:OS1 was in its own way a very ambitious game and the opener for the short-lived CRPG renaissance. PoE1 became the Infinity Engine games' successor that Dragon Age failed to be (and Kingmaker done with way too much ballast weighing it down). And you had things like The Age of Decadence, the Shadownrun RPGs, Serpent in the Staglands, Underrail...