Originally Posted by Brainer
D:OS1 was in its own way a very ambitious game and the opener for the short-lived CRPG renaissance. PoE1 became the Infinity Engine games' successor that Dragon Age failed to be (and Kingmaker done with way too much ballast weighing it down). And you had things like The Age of Decadence, the Shadownrun RPGs, Serpent in the Staglands, Underrail...

Short-lived? It's still going. It's just that Obsidian have opted out after Deadfire for the time being. But else... nothing's much changed. There's announcements and games everywhere. They may not all make the headlines Obsidian made back then, like "OMG, some guys behind PS:T, IWD and BG are doing another game like that." Plus of course BG3, which, ironically, wouldn't have existed for what's happened back then. Pretty interesting to read a few old blogs in general. Unlike back then, when New Vegas was my saving grace and Skyrim sort of a guilty pleasure, there's so many games out that I have to pick. Some of them are still coming this very year or have already released, such as Broken Roads, Rogue Trader, Wartales, The Thaumaturge, Colony Ship, Zoria:Age Of Shattering, BEAST.

The overall number may still go down. But ever since, it's become far more viable to develop CRPGs, thanks to digital distribution, tech being readily available (Unite engine, etc.), mainly. And it shows. NOw if only Immersive Sims would see a similar renaissance... :-(

Last edited by Sven_; 06/11/23 12:46 PM.