I don't think that BG3 is a template that others should (and could) follow though in that regard. There's a reason why cinematic games are usually a whole lot more linear than this, boiling down to Chose Your Own Adventure type of reactivity/agency, like: What decision do I make at this specific plot point to advance it? And which girl do I pick? BG3 tries its hardest to mix its pretty open / systemic gameplay with cinematics, as described. It's not merely about making the odd plot decision here and there. It's about having cinematics for every possible path and action you can take throughout the game+quests.

And I suspect it's also why they ran a bit out of "steam" in the final act of the game here. Despite the quite sizeable team developing it. Specifically doingn scripts, animations, VO for every possible permutation is a fight you eventually are not going to win. It's a losing battle. And arguably, it doesn't have much of a future.Doesn't surprise me that they seem to be eyeing a smaller scale project next as it seems clear that they've reached a limit here.

I think that's a good thing though, actually. The pen&paper experience likewise is all about moment to moment improvisation, rather than making a CYOA-style plot decision here and there. That's not gonna be targeted much in big games going all out cinematic.


Except if it's coming off crazy dudes like this (at least once).

Last edited by Sven_; 07/11/23 01:53 AM.